Publikációk

2017 

  1. László Szirmay-Kalos, Iliyan Georgiev, Milán Magdics, Balázs Molnár and Dávid Légrády: Unbiased Light Transport Estimators for Inhomogeneous Participating Media. COMPUTER GRAPHICS FORUM, Vol 36, No 2, 2017
  2. Kenjiro T. Miura, Sho Suzuki, Rudrusamy U. Gobithaasan, Péter Salvi, Shin Usuki: Log-aesthetic Flow Governed by Heat Conduction Equations. Computer-Aided Design and Applications, Vol. 14(2), pp. 227-233, 2017.
  3. László Szirmay-Kalos and László Szécsi: Improved Stratification for Metropolis Light Transport. Computers and Graphics 68C. 2017. pp. 11-20. https://doi.org/10.1016/j.cag.2017.07.032
  4. László Szirmay-Kalos, Milán Magdics, Balázs Tóth: Volume Enhancement with Externally Controlled Anisotropic Diffusion, The Visual Computer (DOI: 10.1007/s00371-015-1203-y), 2017.

2016

  1. M. Sbert, V. Havran, L. Szirmay-Kalos: Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling, conference Pacific Graphics, 10 pages, published in Computer Graphics Forum, Volume 35, Issue 7, Pages 451–460, October 2016.
  2. László Szirmay-Kalos, Ágota Kacsó: Regularizing Direct Parametric Reconstruction for Dynamic PET with the Method of Sieves, Molecular Imaging Conference (MIC), M16D-1, Strasbourg, 2016.
  3. Tamás Várady, Péter Salvi, György Karikó: A Multi-sided Bézier Patch with a Simple Control Structure. Computer Graphics Forum, Vol. 35(2), pp. 307-317, 2016.
  4. László Szirmay-Kalos, Balázs Tóth, Tamás Umenhoffer: Efficient Voxel Marking for Hierarchical Volumetric Fusion, Eurographics Conference, Lisbon, Posters, 2016. (Extended version)
  5. Bálint Kiss: Researh results of the Department of Control Engineering and Information Technology in 2015
  6. László Neumann, Milán Magdics, Ramón Hegedűs: Parallelization of a Multi-scale Gradient Solver. VIII. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest, 2016. pp. 200-212.
  7. Tamás Umenhoffer, Artúr Marschal, Péter Suti: Simulation Methods for Elastic and Fluid Materials. VIII. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest, 2016. pp. 145-154.
  8. Bálint Remes, Tamás Umenhoffer, László Szécsi: GPU Based Particle Rendering System for Isotropic Participating Media. VIII. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest, 2016. pp. 154-159.
  9. Balázs Csébfalvi: A Comparison of Interpolation Filters Designed for Optimally Sampled Volumetric Data. VIII. Magyar Számítógépes Grafika és Geometria Konferencia (NJSZT GRAFGEO), 2016. pp. 181-187. (ISBN:9786155036118)
  10. Csébfalvi B, Rácz G: Retailoring Box Splines to Lattices for Highly Isotropic Volume Representations. COMPUTER GRAPHICS FORUM 35:(3) pp. 411-420. (2016) 18th Eurographics/IEEE VGTC Conference on Visualization.
  11. Tóth Márton József, Ruskó László, Csébfalvi Balázs: Automatic recognition of anatomical regions in three-dimensional medical images. COMPUTERS IN BIOLOGY AND MEDICINE 76: pp. 120-133.
  12. Kacsó Ágota Enikő, Szirmay-Kalos László: Anatomy-based Regularization Methods for Dynamic PET Reconstruction .In VIII. Magyar Számítógépes Grafika és Geometria Konferencia (NJSZT GRAFGEO), 2016. pp. 126-136. (ISBN:9786155036118)
  13. Tóth Márton József, Csébfalvi Balász, Ruskó László: Convolutional Neural Networks for Anatomical Region Detection, In: VIII. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest 2016, pp. 137-144.
  14. Péter Salvi, Tamás Várady: Multi-sided Surfaces with Fullness Control, In: Proceedings of the Eighth Hungarian Conference on Computer Graphics and Geometry, pp. 61-69, 2016.
  15. István Kovács, Tamás Várady: Case studies for fitting B-spline surfaces with constraints, In: Proceedings of the Eighth Hungarian Conference on Computer Graphics and Geometry, pp. 70-78, 2016.
  16. Márton Vaitkus: Investigations on the Connections Between Bézier Curves and Surfaces and Classical Mechanics, In: Proceedings of the Eighth Hungarian Conference on Computer Graphics and Geometry, pp. 94-104, 2016.
  17. Márton Vaitkus: Investigations on the Connections Between Bézier Curves and Surfaces and Quantum Mechanics, In: Proceedings of the Eighth Hungarian Conference on Computer Graphics and Geometry, pp. 105-116, 2016.

2015

  1. Parajdi Bence, Kovács Balázs, Szirmay-Kalos László: Dynamic PET Reconstruction with Binning in Time. Proceedings of the Workshop on the Advances of Information Technology: WAIT 2015. Budapest. pp. 185-190.
  2. Szirmay-Kalos László, Magdics Milán, Tóth Balázs: PET rekonstrukció javítása kívülről vezérelt anizotróp diffúzióval. In: KEPAF. Kecskemét, 2015. pp. 465-488.
  3. Tóth Balázs, Papp László, Jakab Gábor, Patay Gergely, Szirmay-Kalos László: Adaptív bilaterális szűrés PET rekonstrukcióhoz. In: KEPAF. Kecskemét, 2015. pp. 374-387.
  4. Szirmay-Kalos László: Filtering and Gradient Estimation for Distance Fields by Quadratic Regression, Periodica Polytechnica Electrical Engineering and Computer Science, Paper 8529, 2015.
  5. Nagy Krisztián, Szirmay-Kalos László: Blind Logo and Identigram Exclusion for Image Matching In: KEPAF, Kecskemét. pp. 61-70. 2015.
  6. László Neumann, Milán Magdics, Ramón Hegedűs, Attila Neuman: Fast Linear Time Solver for Gradient Domain Problems. Proceedings of the Workshop on the Advances of Information Technology: WAIT 2015. Budapest. pp. 139-148.
  7. Tamás Umenhoffer: Simulating Snow with the Material Point Method. Proceedings of the Workshop on the Advances of Information Technology: WAIT 2015. Budapest. pp. 160-165.
  8. Péter Salvi, Tamás Várady: Comparison of Two n-Patch Representations in Curve Network-Based Design, In: Proceedings of the 10th Conference of the Hungarian Association for Image Processing and Pattern Recognition, pp. 612-624, 2015.
  9. István Kovács, Péter Salvi, Tamás Várady: Strukturális alaksajátosságok érvényesítése CAD modellek rekonstrukciója során, In: Proceedings of the 10th Conference of the Hungarian Association for Image Processing and Pattern Recognition, pp. 625-640, 2015.
  10. István Kovács, Péter Salvi, Tamás Várady: Applying Geometric Constraints for Perfecting CAD Models in Reverse Engineering. Graphical Models, Vol. 82, pp. 44-57, 2015.
  11. István Kovács, Tamás Várady: Case studies for fitting B-spline curves with constraints, In: Proceedings of the Workshop on the Advances of Information Technology, 2015.
  12. Márton Vaitkus, Tamás Várady: Labeled parameterization for high-quality surface fitting, In: Proceedings of the 10th Conference of the Hungarian Association for Image Processing and Pattern Recognition, pp. 675-686, 2015.
  13. Márton Vaitkus, Tamás Várady: A General Framework for Constrained Mesh Parameterization, In: Proceedings of the 31st Spring Conference on Computer Graphics, pp. 15-21, 2015.
  14. István Kovács: Indecomposable Coverings with Homothetic Polygons. Discrete and Computational Geometry, Vol. 53(4), pp. 817-824, 2015.
  15. István Kovács, Géza Tóth: Multiple coverings with closed polygons. Electronic Journal of Combinatorics, Vol. 22(1), #18, 2015.

2014

  1. Milán Magdics: GPU-BASED PARTICLE TRANSPORT FOR PET RECONSTRUCTION. PhD dissertation, Budapest University of Technology and Economics, 2014.
  2. László Papp, Gábor Jakab, Balázs Tóth, László Szirmay-Kalos: Adaptive Bilateral Filtering for PET. IEEE Nucliear Science Symposium and Medical Imagint Conference, Seattle, 2014.
  3. László Szirmay-Kalos, Balázs Tóth, Gábor Jakab: Efficient Bregman Iteration in Fully 3D PET. IEEE Nucliear Science Symposium and Medical Imagint Conference, Seattle, 2014.
  4. László Szirmay-Kalos, Milán Magdics, Balázs Tóth. Multiple Importance Sampling for PET. IEEE TRANSACTIONS ON MEDICAL IMAGING. 33:(4) pp. 970-978. Paper TMI2300932. (2014)
  5. Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Anton Penzov: Analysis and Control of the Accuracy and Convergence of the ML-EM Iteration. LECTURE NOTES IN COMPUTER SCIENCE 8353: pp. 147-154. (2014)
  6. Gábor Jakab and László Szirmay-Kalos: Hybrid Monte Carlo CT Simulation on GPU. LECTURE NOTES IN COMPUTER SCIENCE 8353: pp. 139-146. (2014)
  7. Viktor Vad, Balázs Csébfalvi, Peter Rautek, Eduard Gröller: Towards an Unbiased Comparison of CC, BCC, and FCC Lattices in Terms of Prealiasing, Eurographics Conference on Visualization (EuroVis), Swansea, Wales, UK, 2014
  8. Péter Józsa, Márton József Tóth, Balázs Csébfalvi: Analytic Isosurface Rendering and Maximum Intensity Projection on the GPU, Winter School of Computer Graphics, Plzen, Czech Republic, 2014
  9. Márton József Tóth, Balázs Csébfalvi: Shape Transformation of Multidimensional Density Functions using Distribution Interpolation of the Radon Transforms, International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (GRAPP), Lisbon, Portugal, 2014
  10. László Szirmay-Kalos, Pirkko Oittinen, Balázs Teréki: Computational Aesthetics for Rendering Virtual Scenes, In András Benedek and Kristóf Nyíri (editors) The Power of the Image, Peter Lang, pp 187-198, 2014.
  11. Attila Áfra, László Szirmay-Kalos: Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing.COMPUTER GRAPHICS F ORUM. 33:(1) (2014)
  12. Milán Magdics, Rubén Garcia, Voravika Wattanasoontorn, Mateu Sbert: Test Installation of a Marker-Based Framework for Structural Health Monitoring of Bridges, APPLIED MECHANICS AND MATERIALS 477: pp. 813-816. (2014)
  13. Péter Salvi, Tamás Várady, Alyn Rockwood: Ribbon-based Transfinite Surfaces. Computer Aided Geometric Design, Vol. 31(9), pp. 613-630, 2014.
  14. Péter Salvi, Tamás Várady: Multi-sided Surfaces with Curvature Continuity, In: Proceedings of the Seventh Hungarian Conference on Computer Graphics and Geometry, pp. 13-20, 2014.
  15. Péter Salvi, Tamás Várady: G2 Surface Interpolation Over General Topology Curve Networks. Computer Graphics Forum, Vol. 33(7), pp. 151-160, 2014.
  16. István Kovács: Applying Engineering Constraints in Digital Shape Reconstructions, In: Proceedings of the 18th Central European Seminar on Computer Graphics, pp. 137-144, 2014.
  17. István Kovács, Tamás Várady: Perfecting 3D computer models reconstructed from measured data, In: Proceedings of the Seventh Hungarian Conference on Computer Graphics and Geometry, pp. 109-115, 2014.
  18. Márton Vaitkus, Tamás Várady: Mesh Parameterization with Geometric Constraints, In: Proceedings of the Seventh Hungarian Conference on Computer Graphics and Geometry, pp. 37-45, 2014.
  19. Márton Vaitkus, Tamás Várady: Parameterizing triangle meshes with geometric constraints, In: Proceedings of the First International Conference on Subdivision, Geometric and Algebraic Methods, Isogeometric Analysis and Refinability in Tuscany, #51, 2014.

2013

  1. László Szirmay-Kalos, Milán Magdics, Balázs Tóth, Tamás Bükki: Averaging and Metropolis Iterations for Positron Emission Tomography. IEEE TRANSACTIONS ON MEDICAL IMAGING (ISSN: 0278-0062) 32:(3) pp. 589-600, 2013.
  2. Zsolt Márta, László Szirmay-Kalos: Partial Volume Effect Correction using Anisotropic Backward Diffusion. In: KÉPAF 2013. Bakonybél, Magyarország, pp. 144-157.
  3. L Szécsi, L Szirmay-Kalos, Gy Egri, G Patay: Binned Time-of-Flight Positron Emission Tomography. In KÉPAF 2013. Bakonybél, Magyarország, pp. 340-350.
  4. Balázs Csébfalvi: Cosine-Weighted B-Spline Interpolation: A Fast and High-Quality Reconstruction Scheme for the Body-Centered Cubic Lattice, IEEE Transactions on Visualization and Computer Graphics, 2013
  5. Károly Zsolnai, László Szirmay-Kalos: Real-time simulation and control of Newtonian fluids using the Navier-Stokes equations. Proceedings of Eurographics 2013, Poster. 2013
  6. Jesús Gumbau, Mateu Sbert, László Szirmay-Kalos, Miguel Chover, Carlos González, Smooth shadow boundaries with exponentially warped Gaussian filtering, Computers & Graphics, Volume 37, Issue 3, May 2013, Pages 214-224, ISSN 0097-8493, http://dx.doi.org/10.1016/j.cag.2012.12.004.
  7. Károly Zsolnai, László Szirmay-Kalos: Automatic Parameter Control for Metropolis Light Transport, Eurographics Short Papers, 2013. (supplement, extended version).
  8. Milán Magdics, Rubén Jesús Garcia, Mateu Sbert: Marker-Based Framework for Structural Health Monitoring of Civil Infrastructure, APPLIED MECHANICS AND MATERIALS 378: pp. 539-545. (2013)
  9. Milán Magdics, Catherine Sauvaget, Rubén García, Mateu Sbert, Post-Processing NPR Effects for Video Games, In: 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry: VRCAI 2013.
  10. Voravika Wattanasoontorn, Milán Magdics, Imma Boada, Mateu Sbert: A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study, In: Serious Games Development and Applications: 4th International Conference, SGDA 2013, Trondheim, Norway, 2013. pp. 51-63.
  11. Tamás Várady, Péter Salvi: New multi-sided patches for curve network-based design, In: Proceedings of the 9th Conference of the Hungarian Association for Image Processing and Pattern Recognition, pp. 566-579, 2013.
  12. Tamás Várady, Péter Salvi, Alyn Rockwood: Transfinite Surface Patches Using Curved Ribbons, In: EuroGraphics 2013 - Short Papers, pp. 5-8, 2013.
  13. Péter Salvi, Tamás Várady, Alyn Rockwood: Transfinite surface interpolation over specific curvenet configurations, In: Proceedings of the 14th IMA Conference on Mathematics of Surfaces, pp. 309-326, 2013.
  14. István Kovács, Tamás Várady: Reconstructing swept surfaces from measured data, In: Proceedings of the 14th IMA Conference on Mathematics of Surfaces, pp. 327-344, 2013.
  15. István Kovács, Tamás Várady: Söpört felületek rekonstrukciója mért adatok alapján, In: Proceedings of the 9th Conference of the Hungarian Association for Image Processing and Pattern Recognition, pp. 1-14, 2013.
  16. Márton Vaitkus: Grayscale and Color Image Segmentation using Computational Topology, In: Proceedings of the 17th Central European Seminar on Computer Graphics, pp. 95-102, 2013.

2012

  1. Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Balázs Csébfalvi, Tamás Bükki. Higher Order Scattering Estimation for PET. In: IEEE Nuclear Science Symposium and Medical Imaging Conference, 2012. Anaheim, USA, 2012.
  2. Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Tamás Umenhoffer: Filtered Sampling for PET. In: IEEE Nuclear Science Symposium and Medical Imaging Conference, 2012. Anaheim, USA, 2012.
  3. László Szirmay-Kalos, Milán Magdics, Balázs Tóth, Tamás Umenhoffer, Judit Lantos, Gergely Patay: Fast Positron Range Calculation in Heterogeneous Media for 3D PET Reconstruction. In: IEEE Nuclear Science Symposium and Medical Imaging Conference, 2012. Anaheim, USA, 2012. pp. 1-2.
  4. Umenhoffer Tamás, Tóth Balázs: Facial Animation Retargeting Framework using Radial Basis Functions. In: VI. Magyar Számítógépes Grafika és Geometria Konferencia. Budapest, Magyarország, 2012. Budapest: Neumann János Számítógép-tudományi Társaság, pp. 64-69. (ISBN: 978-963-313-048-3)
  5. Kovács Balázs: List Mode PET Reconstruction. In: VI. Magyar Számítógépes Grafika és Geometria Konferencia. Budapest, Magyarország, 2012. Budapest: Neumann János Számítógép-tudományi Társaság, (ISBN: 978-963-313-048-3)
  6. Balázs Domonkos: High-quality and Efficient Volume Resampling, PhD dissertation, 2012.
  7. Attila T. Áfra: Interactive Ray Tracing of Large Models Using Voxel Hierarchies, Computer Graphics Forum, 2012.
  8. László Szécsi, Balázs Hajagos: Real-Time Outline Visualization for Triangle Meshes on Modern GPUs. In: Szirmay-Kalos László, Renner Gábor (ed) VI. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest. pp. 40-46.(ISBN: 978-963-313-048-3), 2012.
  9. László Szécsi, Dávid Illés: Real-Time Metaball Ray Casting with Fragment Lists. In Eurographics Short Papers. Cagliari, Olaszország, 2012.05.13-2012.05.18. pp. 1-4. Paper 30.
  10. Illés Dávid, László Szécsi: Efficient GPU fluid visualization. In: Szirmay-Kalos László, Renner Gábor (ed) VI. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest. pp. 83-88.(ISBN: 978-963-313-048-3)
  11. Balázs Hajagos, László Szécsi, Balázs Csébfalvi: Fast silhouette and crease edge synthesis with geometry shaders. In Spring Conference on Computer Graphics (SCCG). Smolenice, Szlovákia, 2012.05.02-2012.05.04. pp. 78-83.
  12. Péter Salvi, Tamás Várady, Alyn Rockwood: New Schemes for Multi-sided Transfinite Surface Interpolation, In: Proceedings of the Sixth Hungarian Conference on Computer Graphics and Geometry, pp. 56-63, 2012.
  13. Tamás Várady, Péter Salvi, Alyn Rockwood: 3D Shape Design Using Curve Networks with Ribbons, In: Proceedings of the Sixth Hungarian Conference on Computer Graphics and Geometry, pp. 34-41, 2012.
  14. Tamás Várady, Péter Salvi, Alyn Rockwood: Transfinite Surface Interpolation with Interior Control. Graphical Models, Vol. 74(6), pp. 311-320, 2012.

2011

  1. Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Dávid Légrády and Áron Cserkaszky, László Balkay, Balázs Domonkos, Dávid Völgyes, Gergely Patay, Péter Major, Judit Lantos, Tamás Bükki: Performance Evaluation of Scatter Modeling of the GPU-based “Tera-Tomo” 3D PET Reconstruction. In: IEEE Nuclear Science Symposium and Medical Imaging. Valencia, Spanyolország, 2011 (IEEE)
  2. Milán Magdics, László Szirmay-Kalos: Crystal Scattering Simulation for PET on the GPU, Eurographics 2011, Short papers.
  3. László Szirmay-Kalos, Balázs Tóth, Milán Magdics: Free Path Sampling in High Resolution Inhomogeneous Participating Media, Computer Graphics Forum, 2011
  4. M. Magdics and B. Tóth, L. Szécsi and B. Csébfalvi, L. Szirmay-Kalos, A. Szlavecz, G. Hesz, B. Benyó, A. Cserkaszky, D. Légrády, Sz. Czifrus and A. Wirth, B. Kári, J. Lantos, G. Patay, D. Völgyes, P. Major, G. Németh and T. Bükki and B. Domonkos: Detector modeling techniques for pre-clinical 3D PET reconstruction on the GPU, Full 3D Concerence, pp. 375-8, 2011.
  5. Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Ádám Csendesi, Anton Penzov: Scatter Estimation for PET Reconstruction. LECTURE NOTES IN COMPUTER SCIENCE (ISSN: 0302-9743) 6046: (2011)
  6. Milán Magdics, Balázs Tóth, Balázs Kovács, László Szirmay-Kalos: Total Variation Regularization in PET Reconstruction. In: Zoltán Kató, Kálmán Palágyi (editors) Képfeldolgozók és Alakfelismerők VIII. Konferenciája. Szeged, 2011.
  7. László Szirmay-Kalos, László Szécsi: General Purpose Computing on Graphics Processing Units. In Algrorithms of Informatics. MondAt Kiadó, 2011.
  8. Milán Magdics, László Szirmay-Kalos: Total Variation Regularization in Maximum Likelihood Estimation. In: Zoltán Ádám Mann, Optimization in computer engineering - Theory and applications. Irvine, CA, USA: Scientific Research Publishing, (2011). pp. 153-168.
  9. Tamás Umenhoffer, László Szécsi, László Szirmay-Kalos: Hatching for Motion Picture Production, Eurographics 2011 (Computer Graphics Forum), 2011.
  10. Tamás Umenhoffer, Milán Magdics, Károly Zsolnai: Procedural Generation of Hand-drawn like Line Art. KÉPAF. 2011.
  11. Szécsi László, Szirmay-Kalos László, Murat Kurt, Csébfalvi Balázs: ADAPTIVE SAMPLING FOR GLOBAL ILLUMINATION RENDERING. COMPUTER GRAPHICS & GEOMETRY. 13:(1) pp. 14-30. (2011)
  12. Tóth Balázs, Szirmay-Kalos László, Umenhoffer Tamás: Efficient Post-Processing with Importance Sampling. In: Wolfgang Engel (ed) ShaderX 7.Boston: Charles River Media, pp. 259-276. 2011
  13. Tamás Várady, Alyn Rockwood, Péter Salvi: Transfinite Surface Interpolation over Irregular n-sided Domains. Computer Aided Design, Vol. 43(11), pp. 1330-1340, 2011.

2010

  1. László Szirmay-Kalos, Gábor Liktor, Tamás Umenhoffer, Balázs Tóth, Shree Kumar, Glenn Lupton: Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping, IEEE Transactions on Visualization and Computer Graphics, 2010.
  2. Szirmay-Kalos, Tóth, Magdics, Csébfalvi: Efficient Free Path Sampling in Inhomogeneous Media, Eurographics 2010, Poster
  3. Tóth, Magdics: Monte Carlo Radiative Transport on the GPU, NJSZT Grafgeo Conf., January, 2010.
  4. Magdics, L Szirmay-Kalos, Á Szlavecz, G Hesz, B Benyó, Á Cserkaszky, J Lantos, D Légrády, Sz Czifrus, A Wirth, B Kári, G Patay, D Völgyes, T Bükki, P Major, G Németh, B Domonkos:TeraTomo project: a fully 3D GPU based reconstruction code for exploiting the imaging capability of the NanoPET™/CT system. In: 2010 World Molecular Imaging Congress. Kyoto.
  5. Marc Ruiz, László Szirmay-Kalos, Tamás Umenhoffer, Imma Boada, Miquel Feixas, Mateu Sbert: Volumetric ambient occlusion for volumetric models. The Visual Computer, 26: 687-695.
  6. Balázs Csébfalvi, Balázs Domonkos: 3D Frequency-Domain Analysis of Non-Separable Reconstruction Schemes by using Direct Volume Rendering, Spring Conference on Computer Graphics, Budmerice, Slovakia, 2010
  7. Balázs Csébfalvi: An Evaluation of Prefiltered B-Spline Reconstruction for Quasi-Interpolation on the Body-Centered Cubic Lattice, IEEE Transactions on Visualization and Computer Graphics, Vol. 16, No. 3, May/June 2010
  8. László Szécsi, László Szirmay-Kalos, Murat Kurt, Balázs Csébfalvi: Adaptive Sampling for Environment Mapping, Spring Conference on Computer Graphics. Budmerice, 2010. pp. 75-82
  9. Tamás Umenhoffer: Global Illumination Effects with Sampled Geometry, PhD dissertation, Budapest University of Technology and Economics, 2010.
  10. László Szirmay-Kalos, László Szécsi, Anton A Penzov: Environment Mapping with Floyd-Steinberg Halftoning. In: Wolfgang Engel (ed). GPU Pro: Advanced Rendering Techniques. Kluwer Academic Publishers, pp. 108-117. 2010
  11. Milán Magdics, Gergely Klár: Rule-based Geometry Synthesis in Real-time, In: Wolfgang Engel (ed.) GPU Pro: advanced rendering techniques. Natick: AK Peters, 2010. pp. 41-66.
  12. Péter Salvi, Tamás Várady: Constrained Fairing of Freeform Surfaces, In: Proceedings of the Fifth Hungarian Conference on Computer Graphics and Geometry, pp. 65-72, 2010.
  13. Péter Salvi, Tamás Várady: Hierarchical Surface Fairing with Constraints, In: Proceedings of the Symposium on Solid and Physical Modeling, ACM, pp. 195-200, 2010.

2009

  1. Szirmay-Kalos, Szécsi: Deterministic Importance Sampling with Error Diffusion Computer Graphics Forum (EGSR), Vol 29. No. 4, 2009.
  2. Szirmay-Kalos, Umenhoffer, Tóth, Szécsi, Sbert: Volumetric Ambient Occlusion IEEE Computer Graphics and Applications, 2009.
  3. Umenhoffer, Tóth, Szirmay-Kalos: Efficient Methods for Ambient Lighting SCCG, 2009.
  4. Szirmay-Kalos, Szécsi, Penzov: Importance Sampling with Floyd-Steinberg Halftoning Eurographics Short Papers, 2009.
  5. Szirmay-Kalos, Umenhoffer, Patow, Szécsi, Sbert: Specular Effects on the GPU: State of the Art Computer Graphics Forum, Vol. 28, 2009.
  6. László Szirmay-Kalos: Machine Vision Methods in Computer Games KEPAF 2009.
  7. Tóth Balázs, Umenhoffer Tamás: Real-time Volumetric Lighting in Participating Media. In: Eurographics Short Papers. München, Németország, 2009. pp. 57-60.
  8. László Szécsi: Interactive Global Illumination with Virtual Light Sources, PhD dissertation, Budapest University of Technology and Economics. 2009.
  9. István Lazányi: Efficient Rendering of Realistic Metals, PhD dissertation, Budapest University of Technology and Economics. 2009.
  10. Szirmay-Kalos, Tóth, Magdics, Légrády, Penzov: Gamma Photon Transport on the GPU for PET LCSC'09, 2009.
  11. Szirmay-Kalos, Liktor, Umenhoffer, Tóth, Kumar, Lupton: Parallel Solution to the Radiative Transport Parallel Graphics and Visualization Symposium, 2009.
  12. Szirmay-Kalos, Liktor, Umenhoffer, Tóth: Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media Eurographics Short Papers, 2009.
  13. Tóth, Magdics, Szirmay-Kalos: Fast System Matrix Generation on a GPU Cluster. In: MIPRO 2009: 32nd International Convention on Information and Communication Technology, Electronics and Microelectronics. Opatija. 2009
  14. Szirmay-Kalos, Tóth, Magdics, Légrády, Penzov: Gamma Photon Transport on the GPU for PET LCSC'09, 2009.
  15. Balázs Csébfalvi, Balázs Domonkos: Frequency-Domain Upsampling on a Body-Centered Cubic Lattice for Efficient and High-Quality Volume Rendering, Vision, Modeling, and Visualization, Braunschweig, Germany, 2009
  16. Balázs Csébfalvi, Balázs Domonkos: Interactively Controlling the Smoothing and Postaliasing Effects in Volume Visualization, Spring Conference on Computer Graphics, Budmerice, Slovakia, 2009
  17. Balázs Csébfalvi, Balázs Domonkos: Prefiltered Gradient Reconstruction for Volume Rendering, Journal of WSCG, 2009
  18. Milán Magdics: Real-time Generation of L-system Scene Models for Rendering and Interaction, In: Spring Conference on Computer Graphics SCCG 2009: Conference Materials and Posters. Budmerice, Slovakia, 2009. pp. 77-84.

2008

  1. László Szirmay-Kalos, Tamás Umenhoffer: Displacement Mapping on the GPU - State of the Art Computer Graphics Forum, Volume 27, Number 6, pp. 1567-1592. 2008.
  2. Tamás Umenhoffer, László Szirmay-Kalos: Interactive Distributed Fluid Simulation on the GPU Grids and Visualization Systems, GVS, Croatia, 2008.
  3. Tamás Umenhoffer, Gustavo Patow, László Szirmay-Kalos: Caustic Triangles on the GPU, CGI, 2008.
  4. Tamás Umenhoffer, László Szirmay-Kalos, László Szécsi, Balázs Tóth, Mateu Sbert: Partial, Multi-scale Precomputed Radiance Transfer, SCCG, 2008.
  5. Szécsi László, Szirmay-Kalos László, Mateu Sbert: Interactive Global Illumination with Precomputed Radiance Maps. In: Wolfgang Engel (ed). ShaderX 6. Charles River Media, pp. 401-410. 2008.
  6. Antal György, Szirmay-Kalos László: Fast Evaluation of Subdivision Surfaces on Direct3D10 Graphics Hardware. In: Wolfgang Engel (ed). ShaderX 6. Charles River Media, pp. 5-16. 2008.
  7. Umenhoffer Tamás, Szirmay-Kalos László, Szíjártó Gábor: Spherical Billboards for Rendering Volumetric Data. In: Wolfgang Engel (ed). ShaderX 5. Charles River Media, pp. 275-286.2008.
  8. Balázs Csébfalvi, Balázs Domonkos: Pass-Band Optimal Reconstruction on the Body-Centered Cubic Lattice, Vision, Modeling, and Visualization, Konstanz, Germany, 2008
  9. Balázs Csébfalvi: An Evaluation of Prefiltered Reconstruction Schemes for Volume Rendering, IEEE Transactions on Visualization and Computer Graphics, Vol. 14, No. 2, March/April 2008
  10. Balázs Csébfalvi: BCC-Splines: Generalization of B-Splines for the Body-Centered Cubic Lattice, Journal of WSCG, 2008

2007

  1. Umenhoffer Tamás, Gustavo Patow, Szirmay-Kalos László: Robust Multiple Specular Reflections and Refractions. In: Hubert Nguyen (editor) GPU Gems III. Boston: Addison-Wesley Publishing Company, 2007. pp. 387-408.
  2. László Szécsi and László Szirmay-Kalos: On Making Light Maps Dynamic, KÉPAF, 2007.
  3. Szirmay-Kalos László, Aszódi Barnabás, Lazányi István: Ray tracing effects without tracing rays. In: Wolfgang Engel (ed). ShaderX 4. Charles River Media, pp. 397-408. 2007.
  4. Balázs Domonkos, Balázs Csébfalvi: Interactive Distributed Translucent Volume Rendering, Winter School of Computer Graphics, Plzen, Czech Republic, 2007
  5. Balázs Domonkos, Attila Egri, Tibor Fóris, Tamás Juhász, and László Szirmay-Kalos: Isosurface Ray-casting for Autostereoscopic Displays , WSCG, 2007.
  6. Balázs Domonkos, Attila Egri, Tibor Fóris, Tamás Ilsinszki, and László Szirmay-Kalos: Multi-View Isosurface Ray-casting, KÉPAF, 2007.

2006

  1. Szirmay-Kalos László, Szécsi László, Mateu Sbert: GPUGI: Global Illumination Effects on the GPU, Eurographics Tutorial, 2006.
  2. Szécsi László, Szirmay-Kalos László, Mateu Sbert: Light Animation with Precomputed Light Paths on the GPU, Graphics Interface 2006.
  3. Szirmay-Kalos László, Lazányi István: Indirect Diffuse and Glossy Illumination on the GPU, SCCG, 2006.
  4. László Szécsi: The Hierarchical Ray Engine, WSCG, 2006.
  5. Barnabás Aszódi, László Szirmay-Kalos: Real-time Soft Shadows with Shadow Accumulation, Eurographics Short Papers, 2006.
  6. Tamás Umenhoffer, László Szirmay-Kalos, Gábor Szijártó: Spherical Billboards and their Application to Rendering Explosions, Graphics Interface 2006.
  7. Barsi Attila, Szirmay-Kalos László, Szécsi László: Image-based Illumination on the GPU, Machine Graphics and Vision, 2006.
  8. József Koloszár, László Szirmay-Kalos, Zsolt Tarján, Dávid Jocha: Shape Based Computer Aided Diagnosis and Automated Navigation in Virtual Colonoscopy, SCCG, 2006.
  9. Balázs Csébfalvi, Markus Hadwiger: Prefiltered B-Spline Reconstruction for Hardware-Accelerated Rendering of Optimally Sampled Volumetric Data, Vision, Modeling, and Visualization, Aachen, Germany, 2006
  10. Peter Rautek, Balázs Csébfalvi, Sören Grimm, Stefan Bruckner, Eduard Gröller: D2VR: High Quality Volume Rendering of Projection-based Volumetric Data Joint EUROGRAPHICS-IEEE VGTC Symposium on Visualization, Lisbon, Portugal, 2006

2005

  1. Barsi Attila, Szirmay-Kalos László, Szijártó Gábor: Stochastic Glossy Global Illumination on the GPU, SCCG, 2005.
  2. Czuczor Sz., Szirmay-Kalos, L., Szécsi, L., Neumann, L.: Photon map gathering on the GPU. Eurographics short paper, 2005
  3. Ismael Garcia, Mateu Sbert, László Szirmay-Kalos: Leaf Cluster Impostors for Tree Rendering with Parallax , Eurographics 2005, Short papers
  4. Szirmay-Kalos László, Antal György, Mateu Sbert: Go with the Winners Strategy in Path Tracing, Journal of WSCG, 2005.
  5. Lazányi István, Szirmay-Kalos László: Fresnel Term Approximations for Metals, WSCG 2005. Short papers.
  6. Szirmay-Kalos László, Aszódi Barnabás, Lazányi István, Premecz Mátyás: Approximate Ray-Tracing on the GPU with Distance Impostors, Eurographics, 2005.
  7. Szirmay-Kalos László, Mateu Sbert, Umenhoffer Tamás: Real-Time Multiple Scattering in Participating Media with Illumination Networks, Eurographics Symposium on Rendering, 2005.
  8. Umenhoffer Tamás, Szirmay-Kalos László: Real-time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors, Eurographics Short Papers, 2005.
  9. Balázs Csébfalvi: Prefiltered Gaussian Reconstruction for High-Quality Rendering of Volumetric Data sampled on a Body-Centered Cubic Grid, IEEE Visualization, Minneapolis, Minnesota, USA, 2005

2004

  1. Mateu Sbert, Szécsi László, Szirmay-Kalos László: Real-time Light Animation, Eurographics, 2004.
  2. Szécsi László, Mateu Sbert, Szirmay-Kalos László: Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping, Eurographics, 2004.
  3. László Szécsi: Efficient Approximate Visibility Testing Using Occluding Spheres, WSCG, 2004.
  4. Antal György: Global Illumination Methods for Architectural Scenes, PhD Dissertation, BME, 2004
  5. Aszódi Barnabás; Czuczor Szabolcs; Szirmay-Kalos László: NURBS fairing by knot vector optimization. Journal of WSCG. 2004, vol. 12, no. 1-3, p. 19-26.
  6. Balázs Csébfalvi, József Koloszár, Zsolt Tarján: Vector Quantization for Feature-Preserving Volume Filtering, Vision, Modeling, and Visualization, Stanford, California, USA, 2004
  7. Balázs Csébfalvi: Interactive Transfer Function Control for Monte Carlo Volume Rendering, IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics, Austin, Texas, USA, 2004

2003

  1. Szirmay-Kalos László, Antal György, Benedek Balázs: Global Illumination Animation with Random Radiance Representation, Rendering Symposium, 2003.
  2. Szécsi László,Szirmay-Kalos László, Kelemen Csaba: Variance Reduction for Russian Roulette, Journal of WSCG,  2003.
  3. Szécsi László, Szirmay-Kalos László: Improved Indirect Photon Mapping with Weighted Importance Sampling, Eurographics short paper, 2003.
  4. Szirmay-Kalos László, Antal György, Benedek Balázs: Weighted Importance Sampling in Shooting Algorithms, Spring Conference on Computer Graphics, 2003.
  5. Kelemen Csaba, Benedek Balázs, Szirmay-Kalos László: Bi-directional rays in Global Illumination, WSCG Conference, Poster, 2003.
  6. Balázs Csébfalvi, László Szirmay-Kalos: Monte Carlo Volume Rendering, IEEE Visualization, Seattle, Washington, USA, 2003

2002

  1. Kelemen Csaba, Szirmay-Kalos László, Antal Görgy, Csonka Ferenc: A Simple and Robust Mutation Strategy for Metropolis Light Transport Algorithm, Eurographics Conference, 2002, Saarbrucken, Computer Graphics Forum, Vol. 21., No. 3, 2002.
  2. Ferenc Csonka, Szirmay-Kalos László, Kelemen Csaba, Antal Görgy: Dependent Tests Driven Filtering in Monte-Carlo Global Illumination, Eurographics Conference, 2002, Saarbrucken, Short papers.
  3. Antal Görgy, Szirmay-Kalos László, Csonka Ferenc: Hemicube Shooting for Non-Diffuse Global Illumination, Spring Conference of Computer Graphics, pp 81-88, 2002 (best paper award).
  4. Szirmay-Kalos László, Vlastimil Havran, Benedek Balázs, Szécsi László: On the Efficiency of Ray-Shooting Acceleration Schemes, Spring Conference of Computer Graphics, pp 89-98, 2002.
  5. Ali Abbas Mohamed: Transformation of Rendering Algorithms for Hardware Implementation. PhD dissertation, Budapest University of Technology, 2002.
  6. Balázs Csébfalvi, László Neumann, Armin Kanitsar, Eduard Gröller: Smooth Shape-Based Interpolation using the Conjugate Gradient Method, Vision, Modeling, and Visualization, Erlangen, Germany, 2002
  7. László Neumann, Balázs Csébfalvi, Ivan Viola, Matej Mlejnek, Eduard Gröller: Feature-Preserving Volume Filtering, Joint EUROGRAPHICS-IEEE TCVG Symposium on Visualization, Barcelona, Spain, 2002

2001

  1. Kelemen Csaba, Szirmay-Kalos László: A Microfacet Based Coupled Specular-Matte BRDF Model with Importance Sampling, Eurographics Conference, 2001, Manchester. Short presentations, pp 25-34.
  2. Szirmay-Kalos László, Csonka Ferenc, Antal György: Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration, Eurographics Conference, 2001, Manchester, Computer Graphics Forum, Vol. 20., No. 3, pp 288-298. 2001.
  3. Kelemen Csaba, Szirmay-Kalos László: Simple and Robust Mutation Strategy for Metropolis Light Transport Algorithm, Dagstuhl Seminar on Monte-Carlo Methods in Rendering, 2001, Dagstuhl, Vienna University of Technology, Technical Report, TR-186-2-01-18, Vienna, 2001
  4. Szirmay-Kalos László, Antal Görgy, Csonka Ferenc, Kelemen Csaba: Multiple Strategy Stochastic Iteration for Architectural Walkthroughs, Vienna University of Technology, Technical Report, TR-186-2-01-17, Vienna, 2001
  5. Csonka Ferenc, Szirmay-Kalos László Antal Görgy: Cost-Driven Multiple Importance Sampling for Monte-Carlo Rendering, Machine Graphics and Vision, 2002.
  6. Szirmay-Kalos László, Kovács László, Ali Mohamed Abbas: Testing Global Illumination Methods with Analytically Computable Scenes, Winter School of Computer Graphics Conf., 2001
  7. Roel Martínez, Szirmay-Kalos László, Mateu Sbert, Ali Mohamed Abbas: Parallel Implementation of Stochastic Iteration Algorithms, Winter School of Computer Graphics Conf., 2001
  8. Szirmay-Kalos László, György Antal, Mateu Sbert: Progressive Light Path Development, Winter School of Computer Graphics Conf., 2001
  9. Abbas, Ali Mohamed, Szirmay-Kalos László, Szijartó Gábor, Horváth Tamás, Fóris Tibor: Quadratic Interpolation in Hardware Rendering, Spring Conference of Computer Graphics, 2001 (best paper award).
  10. Abbas, Ali Mohamed, Szirmay-Kalos László, Horváth Tamás, Fóris Tibor: Quadratic Shading and its Hardware Implementation, Machine Graphics and Vision, Vol. 9, No. 4, pp. 825-804, 2001.
  11. Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, Eduard Gröller: Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering, EUROGRAPHICS, Manchester, Great Britain, 2001
  12. Balázs Csébfalvi, Eduard Gröller: Interactive Volume Rendering based on a ``Bubble Model'' , Graphics Interface, Ottawa, Canada, 2001

2000

  1. Szirmay-Kalos László: Unifying Continuous Random-Walk and Finite-Element Based Iteration Type Global Illumination Algorithms, Dagstuhl seminar on Computer Graphics, 2000
  2. Szirmay-Kalos László, Mateu Sbert, Roel Martinez, Robert F. Tobler: Incoming first-shot for non-diffuse global illumination, Spring Conference of Computer Graphics, Budmerice, 2000
  3. György Antal, Szirmay-Kalos László: Finding Good Termination Probabilites for Random-Walks, Spring Conference of Computer Graphics, Budmerice, 2000
  4. Szirmay-Kalos László Mateu Sbert, Roel Martinez, Robert F. Tobler: Incoming first-shot for non-diffuse global illumination, Vienna University of Technology, Technical Report, TR-186-2-00-04, Vienna, 2000
  5. Abbas Ali Mohamed, Szirmay-Kalos László, Horváth Tamás: Hardware Implementation of Phong Shading using Spherical Interpolation, Periodica Polytechnica, Vol. 44, Nos 3-4, 2000.
  6. Szirmay-Kalos László: Photorealistic Image Synthesis Using Ray-bundles. DSc. dissertation. Hungarian Academy of Sciences, 2000.
  7. László Neumann, Balázs Csébfalvi, Andreas König, Eduard Gröller: Gradient Estimation in Volume Data using 4D Linear Regression, EUROGRAPHICS, Interlaken, Switzerland, 2000
  8. Balázs Csébfalvi, Andreas König, Eduard Gröller: Fast Surface Rendering of Volumetric Data, Winter School of Computer Graphics, Plzen, Czeck Republic, 2000

1999

  1. Szirmay-Kalos László: Stochastic Iteration for Non-diffuse Global Illumination, Eurographics '99, 1999
  2. Szirmay-Kalos László, Werner Purgathofer: Global Ray-bundle Tracing with Infinite Number of Rays, Computers and Graphics, 1999
  3. Szirmay-Kalos László, Csébfalvi Balázs, Werner Purgathofer: Importance Driven Quasi-Random Walk Solution of the Rendering Equation, Computers and Graphics, 1999
  4. Szirmay-Kalos László: Monte-Carlo Global Illumination Methods - State of the Art and New Developments, SCCG'99, Invited talk 1999
  5. Szirmay-Kalos László, Dorbach Péter, Werner Purgathofer: On the start-up Bias Problem of Metropolis Sampling, Winter School of Computer Graphics Conf., 1999
  6. Szirmay-Kalos László, Dorbach Péter, Werner Purgathofer: Analysis of the quasi-Monte Carlo Integration of the Rendering equation, Winter School of Computer Graphics Conf., 1999
  7. Neumann László, Neumann Attila, Szirmay-Kalos László: Compact Metallic Reflectance Models , Eurographics '99, 1999
  8. Neumann László, Neumann Attila, Szirmay-Kalos László: Reflectance Models with Fast Importance Sampling , Computer Graphics Forum, 1999
  9. Neumann László, Neumann Attila, Szirmay-Kalos László: Reflectance Models by Pumping up the Albedo Function , Machine Graphics and Vision, 1999
  10. Szirmay-Kalos László: Monte Carlo Methods in Global Illumination, Vienna University of Technology, 1999.
  11. Balázs Csébfalvi: Fast Volume Rotation using Binary Shear-Warp Factorization, Joint EUROGRAPHICS-IEEE TCVG Symposium on Visualization, Vienna, Austria, 1999
  12. Balázs Csébfalvi, Andreas König, Eduard Gröller: Fast Maximum Intensity Projection using Binary Shear-Warp Factorization, Winter School of Computer Graphics, Plzen, Czeck Republic, 1999

1998

  1. Szirmay-Kalos László, Werner Purgathofer: Global Ray-bundle Tracing with Hardware Acceleration, Rendering Workshop '98, Vienna, 1998
  2. Szirmay-Kalos László: Stochastic Methods in Global Illumination --- State of the Art Report , Vienna University of Technology, Technical Report, TR-186-2-98-23, Vienna, 1998
  3. Szirmay-Kalos László: Stochastic Iteration for Non-diffuse Global Illumination, Vienna University of Technology, Technical Report, TR-186-2-98-21, Vienna, 1998
  4. Szirmay-Kalos László: Global Ray-bundle Tracing, Vienna University of Technology, Technical Report, TR-186-2-98-18, Vienna, 1998
  5. Szirmay-Kalos László Werner Purgathofer: Analysis of the Quasi-Monte Carlo Integration of the Rendering Equation, Vienna University of Technology, Technical Report, TR-186-2-98-22, Vienna, 1998
  6. Szirmay-Kalos László, Fóris Tibor, Werner Purgathofer: Non-diffuse, Random-walk Radiosity Algorithm with Linear Basis Functions, Journal of Machine Graphics and Vision, 1998
  7. Szirmay-Kalos László, Márton Gábor: Worst-case versus Average Case Complexity of Ray-Shooting, Computing, Vol 61, No. 2, pp 103-133, 1998
  8. Neumann László, Neumann Attila, Szirmay-Kalos László: New Simple Reflectance Models for Metals and other Specular Materials , Vienna University of Technology, Technical Report, TR-186-2-98-17, Vienna, 1998
  9. Neumann László, Neumann Attila, Szirmay-Kalos László: Analysis and Pumping up the Albedo Function , Vienna University of Technology, Technical Report, TR-186-2-98-20, Vienna, 1998
  10. Szirmay-Kalos László, Fóris Tibor, Werner Purgathofer: Quasi-Monte Carlo Global Light Tracing with Infinite Number of Rays, Winter School of Computer Graphics Conf., 1998
  11. Szirmay-Kalos László, Csébfalvi Balázs, Werner Purgathofer: Importance Driven Quasi-Random Walk Solution of the Rendering Equation, Winter School of Computer Graphics Conf., 1998
  12. Dornbach Péter: Implementation of bidirectional ray tracing algorithm, Proceedings of CESCG '98
  13. Rázsó István: Particle Tracing Methods in Photorealistic Image Synthesis, Proceedings of CESCG '98
  14. Csébfalvi Balázs: An Incremental Algorithm for Fast Rotation of Volumetric Data, Spring Conference on Computer Graphics., 1998
  15. Szirmay-Kalos László: Object-Oriented Framework and Methodology to Process Visualisation System Development, Vienna University of Technology, Technical Report, TR-186-2-98-19, Vienna, 1998

1997

  1. Szirmay-Kalos László, Márton Gábor: On the Limitations of Worst-case Optimal Ray-Shooting Algorithms , Winter School of Computer Graphics Conf., 1997
  2. Szirmay-Kalos László, Fóris Tibor, Neumann László, Csébfalvi Balázs: An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method, Computer Graphics Forum Vol.16, No.3 (EG'97), 1997
  3. Szirmay-Kalos László, Fóris Tibor: Radiosity Algorithms Running in Sub-quadratic Time, Winter School of Computer Graphics Conf., 1997
  4. Csébfalvi Balázs, Márton Gábor, Szirmay-Kalos László: Fast Opacity Control in Volumetric CT Data, Winter School of Computer Graphics Conf., 1997
  5. Dornbach Péter: Eagles: A Virtual Reality Engine, CESG: Central European Seminar on Computer Graphics, Vienna/Bratislava, 1997

1996

  1. Szirmay-Kalos László: Application of Variational Calculus in Radiosity Method (Periodica Polytechnica, Vol. 2 1996)
  2. Szirmay-Kalos László, Márton Gábor: On the Complexity of Ray-Shooting, Dagstuhl Seminar on Rendering, 1996
  3. Fóris Tibor, Márton Gábor, Szirmay-Kalos László: Ray shooting in logarithmic time, Winter School of Computer Graphics Conf., 1996
  4. Szirmay-Kalos László, Márton Gábor, Fóris Tibor, Fábian János: Application of Object-oriented Methods in Process Visualisation, Winter School of Computer Graphics Conf., 1996

1995

  1. Márton Gábor: Acceleration of Ray Tracing via Voronoi-diagrams in "Graphics Gems V", Academic Press, 1995
  2. Márton Gábor: Sugárkövetô algoritmusok átlagos bonyolultságának vizsgálata, kandidátusi értekezés tézisei
  3. Márton Gábor, Szirmay-Kalos László: On Average-case Complexity of Ray-tracing Algorithms Winter School of Computer Graphics Conf., 1995
  4. Szirmay-Kalos László, Márton Gábor: On Convergence and Complexity of Radiosity Algorithms Winter School of Computer Graphics Conf., 1995

1994

  1. Szirmay-Kalos László: Dynamic layout algorithm to display general graphs in "Graphics Gems IV", Academic Press, 1994, pp 505-517.
  2. Szirmay-Kalos László, Márton Gábor: On the Hardware Implementation of Scan-conversion Algorithms 8th Symp. on Microcomputer Appl., Budapest, 1994

1993

  1. Szirmay-Kalos László: Global Element Method for Radiosity Calculation COMPUGRAPHICS 93, Alvor, Portugal, 1993, pp 171-177

1992

  1. Márton, Gábor, Horváth, Tamás, Risztics Péter, Szirmay-Kalos László: Ray coherence between a sphere and a convex polihedron Computer Graphics Forum, 1992 June, pp 163-173
  2. Márton Gábor, Horváth Tamás, Risztics Péter, Szirmay-Kalos László: Quick Ray tracing exploiting ray coherence theorems 7th Symp. on Microcomputer Appl., Budapest, 1992