Machine Vision Methods in Computer Games

Szirmay-Kalos László
Department of Control Engineering and Information Technology, Technical University of Budapest,
Budapest, Magyar tudósok krt. 2, H-1117, HUNGARY
szirmay@fsz.bme.hu

Abstract:

This paper surveys machine vision and image processing methods that can be used in games and also shows how machine vision applications may benefit from the graphics hardware developed for game applications. By observing image space rendering algorithms, we come to the conclusion that image processing and rendering methods require similar algorithms and hardware support.

Keywords:

Games, Game interfaces, Rendering pipeline, Wii, post-processing, CUDA, image space rendering.