• László Szirmay-Kalos, Milán Magdics, Mateu Sbert: Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates. Eurographics 2018 (COMPUTER GRAPHICS FORUM, Vol 37, No 2), 2018.
  • M Sbert, V Havran, L Szirmay-Kalos: Multiple importance sampling revisited: breaking the bounds. EURASIP Journal on Advances in Signal Processing 2018 (1), 15
  • Tóth Péter: On the LOR-driven approach of back-projection during PET reconstruction. Ninth Hungarian Conference on Computer Graphics and Geometry, Budapest, 2018. pp. 150-154.
  • László Szirmay-Kalos, Iliyan Georgiev, Milán Magdics, Balázs Molnár and Dávid Légrády: Unbiased Light Transport Estimators for Inhomogeneous Participating Media. COMPUTER GRAPHICS FORUM, Vol 36, No 2, 2017
  • Kenjiro T. Miura, Sho Suzuki, Rudrusamy U. Gobithaasan, Péter Salvi, Shin Usuki: Log-aesthetic Flow Governed by Heat Conduction Equations. Computer-Aided Design and Applications, Vol. 14(2), pp. 227-233, 2017.
  • László Szirmay-Kalos and László Szécsi: Improved Stratification for Metropolis Light Transport. Computers and Graphics 68C. 2017. pp. 11-20. https://doi.org/10.1016/j.cag.2017.07.032
  • László Szirmay-Kalos, Milán Magdics, Balázs Tóth: Volume Enhancement with Externally Controlled Anisotropic Diffusion, The Visual Computer (DOI: 10.1007/s00371-015-1203-y), 2017.
  • M. Sbert, V. Havran, L. Szirmay-Kalos: Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling, conference Pacific Graphics, 10 pages, published in Computer Graphics Forum, Volume 35, Issue 7, Pages 451–460, October 2016.
  • László Szirmay-Kalos, Ágota Kacsó: Regularizing Direct Parametric Reconstruction for Dynamic PET with the Method of Sieves, Molecular Imaging Conference (MIC), M16D-1, Strasbourg, 2016.
  • Tamás Várady, Péter Salvi, György Karikó: A Multi-sided Bézier Patch with a Simple Control Structure. Computer Graphics Forum, Vol. 35(2), pp. 307-317, 2016.
  • László Szirmay-Kalos, Balázs Tóth, Tamás Umenhoffer: Efficient Voxel Marking for Hierarchical Volumetric Fusion, Eurographics Conference, Lisbon, Posters, 2016. (Extended version)
  • Bálint Kiss: Researh results of the Department of Control Engineering and Information Technology in 2015
  • Tamás Umenhoffer, Artúr Marschal, Péter Suti: Simulation Methods for Elastic and Fluid Materials. VIII. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest, 2016. pp. 145-154.
  • Bálint Remes, Tamás Umenhoffer, László Szécsi: GPU Based Particle Rendering System for Isotropic Participating Media. VIII. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest, 2016. pp. 154-159.
  • Csébfalvi B, Rácz G: Retailoring Box Splines to Lattices for Highly Isotropic Volume Representations. COMPUTER GRAPHICS FORUM 35:(3) pp. 411-420. (2016) 18th Eurographics/IEEE VGTC Conference on Visualization.
  • Tóth Márton József, Ruskó László, Csébfalvi Balázs: Automatic recognition of anatomical regions in three-dimensional medical images. COMPUTERS IN BIOLOGY AND MEDICINE 76: pp. 120-133.
  • Kacsó Ágota Enikő, Szirmay-Kalos László: Anatomy-based Regularization Methods for Dynamic PET Reconstruction .In VIII. Magyar Számítógépes Grafika és Geometria Konferencia (NJSZT GRAFGEO), 2016. pp. 126-136. (ISBN:9786155036118)
  • Tóth Márton József, Csébfalvi Balász, Ruskó László: Convolutional Neural Networks for Anatomical Region Detection, In: VIII. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest 2016, pp. 137-144.
  • Péter Salvi, Tamás Várady: Multi-sided Surfaces with Fullness Control, In: Proceedings of the Eighth Hungarian Conference on Computer Graphics and Geometry, pp. 61-69, 2016.
  • Parajdi Bence, Kovács Balázs, Szirmay-Kalos László: Dynamic PET Reconstruction with Binning in Time. Proceedings of the Workshop on the Advances of Information Technology: WAIT 2015. Budapest. pp. 185-190.
  • Szirmay-Kalos László, Magdics Milán, Tóth Balázs: PET rekonstrukció javítása kívülről vezérelt anizotróp diffúzióval. In: KEPAF. Kecskemét, 2015. pp. 465-488.
  • Tóth Balázs, Papp László, Jakab Gábor, Patay Gergely, Szirmay-Kalos László: Adaptív bilaterális szűrés PET rekonstrukcióhoz. In: KEPAF. Kecskemét, 2015. pp. 374-387.
  • Szirmay-Kalos László: Filtering and Gradient Estimation for Distance Fields by Quadratic Regression, Periodica Polytechnica Electrical Engineering and Computer Science, Paper 8529, 2015.
  • Nagy Krisztián, Szirmay-Kalos László: Blind Logo and Identigram Exclusion for Image Matching In: KEPAF, Kecskemét. pp. 61-70. 2015.
  • Tamás Umenhoffer: Simulating Snow with the Material Point Method. Proceedings of the Workshop on the Advances of Information Technology: WAIT 2015. Budapest. pp. 160-165.
  • Péter Salvi, Tamás Várady: Comparison of Two n-Patch Representations in Curve Network-Based Design, In: Proceedings of the 10th Conference of the Hungarian Association for Image Processing and Pattern Recognition, pp. 612-624, 2015.
  • István Kovács, Péter Salvi, Tamás Várady: Applying Geometric Constraints for Perfecting CAD Models in Reverse Engineering. Graphical Models, Vol. 82, pp. 44-57, 2015.
  • Márton Vaitkus, Tamás Várady: A General Framework for Constrained Mesh Parameterization, In: Proceedings of the 31st Spring Conference on Computer Graphics, pp. 15-21, 2015.
  • István Kovács: Indecomposable Coverings with Homothetic Polygons. Discrete and Computational Geometry, Vol. 53(4), pp. 817-824, 2015.
  • István Kovács, Géza Tóth: Multiple coverings with closed polygons. Electronic Journal of Combinatorics, Vol. 22(1), #18, 2015.
  • Milán Magdics: GPU-BASED PARTICLE TRANSPORT FOR PET RECONSTRUCTION. PhD dissertation, Budapest University of Technology and Economics, 2014.
  • László Papp, Gábor Jakab, Balázs Tóth, László Szirmay-Kalos: Adaptive Bilateral Filtering for PET. IEEE Nucliear Science Symposium and Medical Imagint Conference, Seattle, 2014.
  • László Szirmay-Kalos, Balázs Tóth, Gábor Jakab: Efficient Bregman Iteration in Fully 3D PET. IEEE Nucliear Science Symposium and Medical Imagint Conference, Seattle, 2014.
  • László Szirmay-Kalos, Milán Magdics, Balázs Tóth. Multiple Importance Sampling for PET. IEEE TRANSACTIONS ON MEDICAL IMAGING. 33:(4) pp. 970-978. Paper TMI2300932. (2014)
  • Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Anton Penzov: Analysis and Control of the Accuracy and Convergence of the ML-EM Iteration. LECTURE NOTES IN COMPUTER SCIENCE 8353: pp. 147-154. (2014)
  • Gábor Jakab and László Szirmay-Kalos: Hybrid Monte Carlo CT Simulation on GPU. LECTURE NOTES IN COMPUTER SCIENCE 8353: pp. 139-146. (2014)
  • Viktor Vad, Balázs Csébfalvi, Peter Rautek, Eduard Gröller: Towards an Unbiased Comparison of CC, BCC, and FCC Lattices in Terms of Prealiasing, Eurographics Conference on Visualization (EuroVis), Swansea, Wales, UK, 2014
  • Péter Józsa, Márton József Tóth, Balázs Csébfalvi: Analytic Isosurface Rendering and Maximum Intensity Projection on the GPU, Winter School of Computer Graphics, Plzen, Czech Republic, 2014
  • Márton József Tóth, Balázs Csébfalvi: Shape Transformation of Multidimensional Density Functions using Distribution Interpolation of the Radon Transforms, International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (GRAPP), Lisbon, Portugal, 2014
  • László Szirmay-Kalos, Pirkko Oittinen, Balázs Teréki: Computational Aesthetics for Rendering Virtual Scenes, In András Benedek and Kristóf Nyíri (editors) The Power of the Image, Peter Lang, pp 187-198, 2014.
  • Attila Áfra, László Szirmay-Kalos: Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing.COMPUTER GRAPHICS F ORUM. 33:(1) (2014)
  • Milán Magdics, Rubén Garcia, Voravika Wattanasoontorn, Mateu Sbert: Test Installation of a Marker-Based Framework for Structural Health Monitoring of Bridges, APPLIED MECHANICS AND MATERIALS 477: pp. 813-816. (2014)
  • Péter Salvi, Tamás Várady, Alyn Rockwood: Ribbon-based Transfinite Surfaces. Computer Aided Geometric Design, Vol. 31(9), pp. 613-630, 2014.
  • Péter Salvi, Tamás Várady: Multi-sided Surfaces with Curvature Continuity, In: Proceedings of the Seventh Hungarian Conference on Computer Graphics and Geometry, pp. 13-20, 2014.
  • Péter Salvi, Tamás Várady: G2 Surface Interpolation Over General Topology Curve Networks. Computer Graphics Forum, Vol. 33(7), pp. 151-160, 2014.
  • Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Anton Penzov: Analysis and Control of the Accuracy and Convergence of the ML-EM Iteration. LECTURE NOTES IN COMPUTER SCIENCE 8353: pp. 147-154. (2014)
  • Gábor Jakab and László Szirmay-Kalos: Hybrid Monte Carlo CT Simulation on GPU. LECTURE NOTES IN COMPUTER SCIENCE 8353: pp. 139-146. (2014)
  • László Szirmay-Kalos, Milán Magdics, Balázs Tóth, Tamás Bükki: Averaging and Metropolis Iterations for Positron Emission Tomography. IEEE TRANSACTIONS ON MEDICAL IMAGING (ISSN: 0278-0062) 32:(3) pp. 589-600, 2013.
  • Zsolt Márta, László Szirmay-Kalos: Partial Volume Effect Correction using Anisotropic Backward Diffusion. In: KÉPAF 2013. Bakonybél, Magyarország, pp. 144-157.
  • L Szécsi, L Szirmay-Kalos, Gy Egri, G Patay: Binned Time-of-Flight Positron Emission Tomography. In KÉPAF 2013. Bakonybél, Magyarország, pp. 340-350.
  • László Szirmay-Kalos, György Antal, Ferenc Csonka: Háromdimenziós grafika, animáció és játékfejlesztés. ComputerBooks, Budapest, 2003.
  • László Szirmay-Kalos: Számítógépes Grafika. ComputerBooks, Budapest, 1998.
  • Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Balázs Csébfalvi, Tamás Bükki. Higher Order Scattering Estimation for PET. In: IEEE Nuclear Science Symposium and Medical Imaging Conference, 2012. Anaheim, USA, 2012. pp. 3-4.
  • Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Tamás Umenhoffer: Filtered Sampling for PET. In: IEEE Nuclear Science Symposium and Medical Imaging Conference, 2012. Anaheim, USA, 2012. pp. 5-6.
  • László Szirmay-Kalos, Milán Magdics, Balázs Tóth, Tamás Umenhoffer, Judit Lantos, Gergely Patay: Fast Positron Range Calculation in Heterogeneous Media for 3D PET Reconstruction.
    In: IEEE Nuclear Science Symposium and Medical Imaging Conference, 2012. Anaheim, USA, 2012. pp. 1-2.
  • Balázs Domonkos: High-quality and Efficient Volume Resampling, PhD dissertation, 2012.
  • Umenhoffer Tamás, Tóth Balázs: Facial Animation Retargeting Framework using Radial Basis Functions. In: VI. Magyar Számítógépes Grafika és Geometria Konferencia. Budapest, Magyarország, 2012. Budapest: Neumann János Számítógép-tudományi Társaság, pp. 64-69. (ISBN: 978-963-313-048-3)
  • Kovács Balázs: List Mode PET Reconstruction. In: VI. Magyar Számítógépes Grafika és Geometria Konferencia. Budapest, Magyarország, 2012. Budapest: Neumann János Számítógép-tudományi Társaság, (ISBN: 978-963-313-048-3)
  • Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Dávid Légrády and Áron Cserkaszky, László Balkay, Balázs Domonkos, Dávid Völgyes, Gergely Patay, Péter Major, Judit Lantos, Tamás Bükki: Performance Evaluation of Scatter Modeling of the GPU-based “Tera-Tomo” 3D PET Reconstruction. In: IEEE Nuclear Science Symposium and Medical Imaging. Valencia, Spanyolország, 2011 (IEEE)
  • Milán Magdics, László Szirmay-Kalos: Crystal Scattering Simulation for PET on the GPU, Eurographics 2011, Short papers.
  • László Szirmay-Kalos, Balázs Tóth, Milán Magdics: Free Path Sampling in High Resolution Inhomogeneous Participating Media, Computer Graphics Forum, 2011
  • M. Magdics and B. Tóth, L. Szécsi and B. Csébfalvi, L. Szirmay-Kalos, A. Szlavecz, G. Hesz, B. Benyó, A. Cserkaszky, D. Légrády, Sz. Czifrus and A. Wirth, B. Kári, J. Lantos, G. Patay, D. Völgyes, P. Major, G. Németh and T. Bükki and B. Domonkos: Detector modeling techniques for pre-clinical 3D PET reconstruction on the GPU, Full 3D Concerence, pp. 375-8, 2011.
  • Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Ádám Csendesi, Anton Penzov: Scatter Estimation for PET Reconstruction. LECTURE NOTES IN COMPUTER SCIENCE (ISSN: 0302-9743) 6046: (2011)
  • Milán Magdics, Balázs Tóth, Balázs Kovács, László Szirmay-Kalos: Total Variation Regularization in PET Reconstruction. In: Zoltán Kató, Kálmán Palágyi (editors) Képfeldolgozók és Alakfelismerők VIII. Konferenciája. Szeged, 2011.
  • László Szirmay-Kalos, László Szécsi: General Purpose Computing on Graphics Processing Units. In Algrorithms of Informatics. MondAt Kiadó, 2011.
  • László Szirmay-Kalos, Gábor Liktor, Tamás Umenhoffer, Balázs Tóth, Shree Kumar, Glenn Lupton: Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping, IEEE Transactions on Visualization and Computer Graphics, 2010.
  • Szirmay-Kalos, Tóth, Magdics, Csébfalvi: Efficient Free Path Sampling in Inhomogeneous Media, Eurographics 2010, Poster
  • Tóth, Magdics: Monte Carlo Radiative Transport on the GPU, NJSZT Grafgeo Conf., January, 2010.
  • M. Magdics, L Szirmay-Kalos, Á Szlavecz, G Hesz, B Benyó, Á Cserkaszky, J Lantos, D Légrády, Sz Czifrus, A Wirth, B Kári, G Patay, D Völgyes, T Bükki, P Major, G Németh, B Domonkos:TeraTomo project: a fully 3D GPU based reconstruction code for exploiting the imaging capability of the NanoPET™/CT system. In: 2010 World Molecular Imaging Congress. Kyoto.
  • Szirmay-Kalos, Tóth, Magdics, Légrády, Penzov: Gamma Photon Transport on the GPU for PET LCSC'09, 2009.
  • Szirmay-Kalos, Liktor, Umenhoffer, Tóth, Kumar, Lupton: Parallel Solution to the Radiative Transport Parallel Graphics and Visualization Symposium, 2009.
  • Szirmay-Kalos, Liktor, Umenhoffer, Tóth: Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media Eurographics Short Papers, 2009.
  • Tóth, Magdics, Szirmay-Kalos: Fast System Matrix Generation on a GPU Cluster. In: MIPRO 2009: 32nd International Convention on Information and Communication Technology, Electronics and Microelectronics. Opatija.
  • László Szirmay-Kalos, Balázs Tóth, Milán Magdics: Free Path Sampling in High Resolution Inhomogeneous Participating Media, Computer Graphics Forum, 2011
  • Milán Magdics, László Szirmay-Kalos, Balázs Tóth, Ádám Csendesi, Anton Penzov: Scatter Estimation for PET Reconstruction. LECTURE NOTES IN COMPUTER SCIENCE (ISSN: 0302-9743) 6046: (2011)
  • Tóth Balázs, Szirmay-Kalos László, Umenhoffer Tamás: Efficient Post-Processing with Importance Sampling. In: Wolfgang Engel (ed) ShaderX 7.Boston: Charles River Media, pp. 259-276. 2011
  • László Szirmay-Kalos, Gábor Liktor, Tamás Umenhoffer, Balázs Tóth, Shree Kumar, Glenn Lupton: Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping, IEEE Transactions on Visualization and Computer Graphics, 2010.
  • Marc Ruiz, László Szirmay-Kalos, Tamás Umenhoffer, Imma Boada, Miquel Feixas, Mateu Sbert: Volumetric ambient occlusion for volumetric models. The Visual Computer, 26: 687-695.
  • Balázs Csébfalvi, Balázs Domonkos: 3D Frequency-Domain Analysis of Non-Separable Reconstruction Schemes by using Direct Volume Rendering, Spring Conference on Computer Graphics, Budmerice, Slovakia, 2010
  • Balázs Csébfalvi: An Evaluation of Prefiltered B-Spline Reconstruction for Quasi-Interpolation on the Body-Centered Cubic Lattice, IEEE Transactions on Visualization and Computer Graphics, Vol. 16, No. 3, May/June 2010
  • Szirmay-Kalos, Tóth, Magdics, Csébfalvi:
    Efficient Free Path Sampling in Inhomogeneous Media
    Eurographics 2010, Poster
  • Tóth, Magdics:
    Monte Carlo Radiative Transport on the GPU
    NJSZT Grafgeo Conf., January, 2010.
  • László Szirmay-Kalos, László Szécsi, Anton A Penzov: Environment Mapping with Floyd-Steinberg Halftoning. In: Wolfgang Engel (ed). GPU Pro: Advanced Rendering Techniques. Kluwer Academic Publishers, pp. 108-117. 2010
  • Szirmay-Kalos, Tóth, Magdics, Légrády, Penzov: Gamma Photon Transport on the GPU for PET LCSC'09, 2009.
  • Szirmay-Kalos, Liktor, Umenhoffer, Tóth, Kumar, Lupton: Parallel Solution to the Radiative Transport Parallel Graphics and Visualization Symposium, 2009.
  • Szirmay-Kalos, Liktor, Umenhoffer, Tóth: Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media Eurographics Short Papers, 2009.
  • Tóth, Umenhoffer: Real-time Volumetric Lighting in Participating Media Eurographics Short Papers, 2009.
  • Balázs Csébfalvi, Balázs Domonkos: Frequency-Domain Upsampling on a Body-Centered Cubic Lattice for Efficient and High-Quality Volume Rendering, Vision, Modeling, and Visualization, Braunschweig, Germany, 2009
  • Balázs Csébfalvi, Balázs Domonkos: Interactively Controlling the Smoothing and Postaliasing Effects in Volume Visualization, Spring Conference on Computer Graphics, Budmerice, Slovakia, 2009
  • Balázs Csébfalvi, Balázs Domonkos: Prefiltered Gradient Reconstruction for Volume Rendering, Journal of WSCG, 2009
  • Balázs Csébfalvi, Balázs Domonkos: Pass-Band Optimal Reconstruction on the Body-Centered Cubic Lattice, Vision, Modeling, and Visualization, Konstanz, Germany, 2008
  • Balázs Csébfalvi: An Evaluation of Prefiltered Reconstruction Schemes for Volume Rendering, IEEE Transactions on Visualization and Computer Graphics, Vol. 14, No. 2, March/April 2008
  • Balázs Csébfalvi: BCC-Splines: Generalization of B-Splines for the Body-Centered Cubic Lattice, Journal of WSCG, 2008
  • Antal György, Szirmay-Kalos László: Fast Evaluation of Subdivision Surfaces on Direct3D10 Graphics Hardware. In: Wolfgang Engel (ed). ShaderX 6. Charles River Media, pp. 5-16. 2008.
  • Szécsi László, Szirmay-Kalos László, Mateu Sbert: Interactive Global Illumination with Precomputed Radiance Maps. In: Wolfgang Engel (ed). ShaderX 6. Charles River Media, pp. 401-410. 2008.
  • Umenhoffer Tamás, Szirmay-Kalos László, Szíjártó Gábor: Spherical Billboards for Rendering Volumetric Data. In: Wolfgang Engel (ed). ShaderX 5. Charles River Media, pp. 275-286.2008.
  • Balázs Domonkos, Balázs Csébfalvi: Interactive Distributed Translucent Volume Rendering, Winter School of Computer Graphics, Plzen, Czech Republic, 2007
  • Balázs Domonkos, Attila Egri, Tibor Fóris, Tamás Juhász, and László Szirmay-Kalos:
    Isosurface Ray-casting for Autostereoscopic Displays
    , WSCG, 2007.
  • Balázs Domonkos, Attila Egri, Tibor Fóris, Tamás Ilsinszki, and László Szirmay-Kalos:
    Multi-View Isosurface Ray-casting
    , KÉPAF, 2007.
  • József Koloszár, László Szirmay-Kalos, Zsolt Tarján, Dávid Jocha:
    Shape Based Computer Aided Diagnosis and Automated Navigation in Virtual Colonoscopy, SCCG, 2006.
  • Balázs Csébfalvi, Markus Hadwiger: Prefiltered B-Spline Reconstruction for Hardware-Accelerated Rendering of Optimally Sampled Volumetric Data, Vision, Modeling, and Visualization, Aachen, Germany, 2006
  • Peter Rautek, Balázs Csébfalvi, Sören Grimm, Stefan Bruckner, Eduard Gröller: D2VR: High Quality Volume Rendering of Projection-based Volumetric Data Joint EUROGRAPHICS-IEEE VGTC Symposium on Visualization, Lisbon, Portugal, 2006
  • Balázs Csébfalvi: Prefiltered Gaussian Reconstruction for High-Quality Rendering of Volumetric Data sampled on a Body-Centered Cubic Grid, IEEE Visualization, Minneapolis, Minnesota, USA, 2005
  • Balázs Csébfalvi, József Koloszár, Zsolt Tarján: Vector Quantization for Feature-Preserving Volume Filtering, Vision, Modeling, and Visualization, Stanford, California, USA, 2004
  • Balázs Csébfalvi: Interactive Transfer Function Control for Monte Carlo Volume Rendering, IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics, Austin, Texas, USA, 2004
  • Balázs Csébfalvi, László Szirmay-Kalos: Monte Carlo Volume Rendering, IEEE Visualization, Seattle, Washington, USA, 2003
  • Balázs Csébfalvi, László Neumann, Armin Kanitsar, Eduard Gröller: Smooth Shape-Based Interpolation using the Conjugate Gradient Method, Vision, Modeling, and Visualization, Erlangen, Germany, 2002
  • László Neumann, Balázs Csébfalvi, Ivan Viola, Matej Mlejnek, Eduard Gröller:
    Feature-Preserving Volume Filtering, Joint EUROGRAPHICS-IEEE TCVG Symposium on Visualization, Barcelona, Spain, 2002
  • Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, Eduard Gröller:
    Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering, EUROGRAPHICS, Manchester, Great Britain, 2001
  • Balázs Csébfalvi, Eduard Gröller: Interactive Volume Rendering based on a ``Bubble Model'' , Graphics Interface, Ottawa, Canada, 2001
  • László Neumann, Balázs Csébfalvi, Andreas König, Eduard Gröller: Gradient Estimation in Volume Data using 4D Linear Regression, EUROGRAPHICS, Interlaken, Switzerland, 2000
  • Balázs Csébfalvi, Andreas König, Eduard Gröller: Fast Surface Rendering of Volumetric Data, Winter School of Computer Graphics, Plzen, Czeck Republic, 2000
  • Balázs Csébfalvi: Fast Volume Rotation using Binary Shear-Warp Factorization, Joint EUROGRAPHICS-IEEE TCVG Symposium on Visualization, Vienna, Austria, 1999
  • Balázs Csébfalvi, Andreas König, Eduard Gröller:
    Fast Maximum Intensity Projection using Binary Shear-Warp Factorization
    , Winter School of Computer Graphics, Plzen, Czeck Republic, 1999
  • Csébfalvi Balázs: An Incremental Algorithm for Fast Rotation of Volumetric Data, Spring Conference on Computer Graphics., 1998
  • Szirmay-Kalos László: Object-Oriented Framework and Methodology to Process Visualisation System Development, Vienna University of Technology, Technical Report, TR-186-2-98-19, Vienna, 1998
  • Csébfalvi Balázs, Márton Gábor, Szirmay-Kalos László:
    Fast Opacity Control in Volumetric CT Data, Winter School of Computer Graphics Conf., 1997
  • Dornbach Péter:
    Eagles: A Virtual Reality Engine, CESG: Central European Seminar on Computer Graphics, Vienna/Bratislava, 1997
  • Szirmay-Kalos László, Márton Gábor, Fóris Tibor, Fábian János:
    Application of Object-oriented Methods in Process Visualisation, Winter School of Computer Graphics Conf., 1996
  • Szirmay-Kalos László: Dynamic layout algorithm to display general graphs in "Graphics Gems IV", Academic Press, 1994, pp 505-517.
  • Attila T. Áfra: Interactive Ray Tracing of Large Models Using Voxel Hierarchies, Computer Graphics Forum, 2012.
  • László Szécsi, Balázs Hajagos: Real-Time Outline Visualization for Triangle Meshes on Modern GPUs. In: Szirmay-Kalos László, Renner Gábor (ed) VI. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest. pp. 40-46.(ISBN: 978-963-313-048-3), 2012.
  • László Szécsi, Dávid Illés: Real-Time Metaball Ray Casting with Fragment Lists. In Eurographics Short Papers. Cagliari, Olaszország, 2012.05.13-2012.05.18. pp. 1-4. Paper 30.
  • Illés Dávid, László Szécsi: Efficient GPU fluid visualization. In: Szirmay-Kalos László, Renner Gábor (ed) VI. Magyar Számítógépes Grafika és Geometria Konferencia, Budapest. pp. 83-88.(ISBN: 978-963-313-048-3)
  • Balázs Hajagos, László Szécsi, Balázs Csébfalvi: Fast silhouette and crease edge synthesis with geometry shaders. In Spring Conference on Computer Graphics (SCCG). Smolenice, Szlovákia, 2012.05.02-2012.05.04. pp. 78-83.
  • Tamás Umenhoffer, László Szécsi, László Szirmay-Kalos: Hatching for Motion Picture Production, Eurographics 2011 (Computer Graphics Forum), 2011.
  • László Szirmay-Kalos, Balázs Tóth, Milán Magdics: Free Path Sampling in High Resolution Inhomogeneous Participating Media, Computer Graphics Forum, 2011.
  • Tamás Umenhoffer, Milán Magdics, Károly Zsolnai: Procedural Generation of Hand-drawn like Line Art. KÉPAF. 2011.
  • László Szécsi, László Szirmay-Kalos, Murat Kurt, Balázs Csébfalvi: Adaptive Sampling for Environment Mapping, Spring Conference on Computer Graphics. Budmerice, 2010. pp. 75-82
  • Tamás Umenhoffer: Global Illumination Effects with Sampled Geometry, PhD dissertation, Budapest University of Technology and Economics, 2010.
  • Szirmay-Kalos, Szécsi: Deterministic Importance Sampling with Error Diffusion Computer Graphics Forum (EGSR), Vol 29. No. 4, 2009.
  • Szirmay-Kalos, Umenhoffer, Tóth, Szécsi, Sbert: Volumetric Ambient Occlusion IEEE Computer Graphics and Applications, 2009.
  • Umenhoffer, Tóth, Szirmay-Kalos: Efficient Methods for Ambient Lighting SCCG, 2009.
  • Szirmay-Kalos, Szécsi, Penzov: Importance Sampling with Floyd-Steinberg Halftoning Eurographics Short Papers, 2009.
  • Szirmay-Kalos, Umenhoffer, Patow, Szécsi, Sbert: Specular Effects on the GPU: State of the Art Computer Graphics Forum, Vol. 28, 2009.
  • László Szirmay-Kalos: Machine Vision Methods in Computer Games KEPAF 2009.
  • Tóth Balázs, Umenhoffer Tamás: Real-time Volumetric Lighting in Participating Media. In: Eurographics Short Papers. München, Németország, 2009. pp. 57-60.
  • László Szécsi: Interactive Global Illumination with Virtual Light Sources, PhD dissertation, Budapest University of Technology and Economics. 2009.
  • István Lazányi: Efficient Rendering of Realistic Metals, PhD dissertation, Budapest University of Technology and Economics. 2009.
  • László Szirmay-Kalos, Tamás Umenhoffer: Displacement Mapping on the GPU - State of the Art Computer Graphics Forum, Volume 27, Number 6, pp. 1567-1592. 2008.
  • Tamás Umenhoffer, László Szirmay-Kalos: Interactive Distributed Fluid Simulation on the GPU Grids and Visualization Systems, GVS, Croatia, 2008.
  • Tamás Umenhoffer, Gustavo Patow, László Szirmay-Kalos: Caustic Triangles on the GPU, CGI, 2008.
  • Tamás Umenhoffer, László Szirmay-Kalos, László Szécsi, Balázs Tóth, Mateu Sbert: Partial, Multi-scale Precomputed Radiance Transfer, SCCG, 2008.
  • Umenhoffer Tamás, Gustavo Patow, Szirmay-Kalos László: Robust Multiple Specular Reflections and Refractions. In: Hubert Nguyen (editor) GPU Gems III. Boston: Addison-Wesley Publishing Company, 2007. pp. 387-408.
  • László Szécsi and László Szirmay-Kalos: On Making Light Maps Dynamic, KÉPAF, 2007.
  • Szirmay-Kalos László, Aszódi Barnabás, Lazányi István: Ray tracing effects without tracing rays. In: Wolfgang Engel (ed). ShaderX 4. Charles River Media, pp. 397-408. 2007.
  • Szirmay-Kalos László, Szécsi László, Mateu Sbert: GPUGI: Global Illumination Effects on the GPU, Eurographics Tutorial, 2006.
  • Szécsi László, Szirmay-Kalos László, Mateu Sbert: Light Animation with Precomputed Light Paths on the GPU, Graphics Interface 2006.
  • Szirmay-Kalos László, Lazányi István: Indirect Diffuse and Glossy Illumination on the GPU, SCCG, 2006.
  • László Szécsi: The Hierarchical Ray Engine, WSCG, 2006.
  • Barnabás Aszódi, László Szirmay-Kalos: Real-time Soft Shadows with Shadow Accumulation, Eurographics Short Papers, 2006.
  • Tamás Umenhoffer, László Szirmay-Kalos, Gábor Szijártó: Spherical Billboards and their Application to Rendering Explosions, Graphics Interface 2006.
  • Szirmay-Kalos László, Aszódi Barnabás, Lazányi István, Premecz Mátyás: Approximate Ray-Tracing on the GPU with Distance Impostors, Eurographics, 2005.
  • Szirmay-Kalos László, Mateu Sbert, Umenhoffer Tamás: Real-Time Multiple Scattering in Participating Media with Illumination Networks, Eurographics Symposium on Rendering, 2005.
  • Umenhoffer Tamás, Szirmay-Kalos László: Real-time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors, Eurographics Short Papers, 2005.
  • Barsi Attila, Szirmay-Kalos László, Szécsi László: Image-based Illumination on the GPU, Machine Graphics and Vision, 2006.
  • Barsi Attila, Szirmay-Kalos László, Szijártó Gábor: Stochastic Glossy Global Illumination on the GPU, SCCG, 2005.
  • Czuczor Sz., Szirmay-Kalos, L., Szécsi, L., Neumann, L.: Photon map gathering on the GPU. Eurographics short paper, 2005
  • Ismael Garcia, Mateu Sbert, László Szirmay-Kalos: Leaf Cluster Impostors for Tree Rendering with Parallax , Eurographics 2005, Short papers
  • Szirmay-Kalos László, Antal György, Mateu Sbert: Go with the Winners Strategy in Path Tracing, Journal of WSCG, 2005.
  • Lazányi István, Szirmay-Kalos László: Fresnel Term Approximations for Metals, WSCG 2005. Short papers.
  • Mateu Sbert, Szécsi László, Szirmay-Kalos László: Real-time Light Animation, Eurographics, 2004.
  • Szécsi László, Mateu Sbert, Szirmay-Kalos László: Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping, Eurographics, 2004.
  • György Antal: GLOBAL ILLUMINATION METHODS FOR ARCHITECTURAL SCENES, PhD dissertation, ELTE, 2004.
  • László Szécsi: Efficient Approximate Visibility Testing Using Occluding Spheres, WSCG, 2004.
  • Szirmay-Kalos László, Antal György, Benedek Balázs: Global Illumination Animation with Random Radiance Representation, Rendering Symposium, 2003.
  • Szécsi László,Szirmay-Kalos László, Kelemen Csaba: Variance Reduction for Russian Roulette, Journal of WSCG,  2003.
  • Szécsi László, Szirmay-Kalos László: Improved Indirect Photon Mapping with Weighted Importance Sampling, Eurographics short paper, 2003.
  • Szirmay-Kalos László, Antal György, Benedek Balázs: Weighted Importance Sampling in Shooting Algorithms, Spring Conference on Computer Graphics, 2003.
  • Kelemen Csaba, Benedek Balázs, Szirmay-Kalos László: Bi-directional rays in Global Illumination, WSCG Conference, Poster, 2003.
  • Kelemen Csaba, Szirmay-Kalos László, Antal Görgy, Csonka Ferenc: A Simple and Robust Mutation Strategy for Metropolis Light Transport Algorithm, Eurographics Conference, 2002, Saarbrucken, Computer Graphics Forum, Vol. 21., No. 3, 2002.
  • Ferenc Csonka, Szirmay-Kalos László, Kelemen Csaba, Antal Görgy: Dependent Tests Driven Filtering in Monte-Carlo Global Illumination, Eurographics Conference, 2002, Saarbrucken, Short papers.
  • Antal Görgy, Szirmay-Kalos László, Csonka Ferenc: Hemicube Shooting for Non-Diffuse Global Illumination, Spring Conference of Computer Graphics, pp 81-88, 2002 (best paper award).
  • Szirmay-Kalos László, Vlastimil Havran, Benedek Balázs, Szécsi László: On the Efficiency of Ray-Shooting Acceleration Schemes, Spring Conference of Computer Graphics, pp 89-98, 2002.
  • Ali Abbas Mohamed: Transformation of Rendering Algorithms for Hardware Implementation. PhD dissertation, Budapest University of Technology, 2002.
  • Kelemen Csaba, Szirmay-Kalos László: A Microfacet Based Coupled Specular-Matte BRDF Model with Importance Sampling, Eurographics Conference, 2001, Manchester. Short presentations, pp 25-34.
  • Szirmay-Kalos László, Csonka Ferenc, Antal György: Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration, Eurographics Conference, 2001, Manchester, Computer Graphics Forum, Vol. 20., No. 3, pp 288-298. 2001.
  • Kelemen Csaba, Szirmay-Kalos László: Simple and Robust Mutation Strategy for Metropolis Light Transport Algorithm, Dagstuhl Seminar on Monte-Carlo Methods in Rendering, 2001, Dagstuhl, Vienna University of Technology, Technical Report, TR-186-2-01-18, Vienna, 2001
  • Szirmay-Kalos László, Antal Görgy, Csonka Ferenc, Kelemen Csaba: Multiple Strategy Stochastic Iteration for Architectural Walkthroughs, Vienna University of Technology, Technical Report, TR-186-2-01-17, Vienna, 2001
  • Csonka Ferenc, Szirmay-Kalos László Antal Görgy: Cost-Driven Multiple Importance Sampling for Monte-Carlo Rendering, Machine Graphics and Vision, 2002.
  • Szirmay-Kalos László, Kovács László, Ali Mohamed Abbas: Testing Global Illumination Methods with Analytically Computable Scenes, Winter School of Computer Graphics Conf., 2001
  • Roel Martínez, Szirmay-Kalos László, Mateu Sbert, Ali Mohamed Abbas: Parallel Implementation of Stochastic Iteration Algorithms, Winter School of Computer Graphics Conf., 2001
  • Szirmay-Kalos László, György Antal, Mateu Sbert: Progressive Light Path Development, Winter School of Computer Graphics Conf., 2001
  • Abbas, Ali Mohamed, Szirmay-Kalos László, Szijartó Gábor, Horváth Tamás, Fóris Tibor: Quadratic Interpolation in Hardware Rendering, Spring Conference of Computer Graphics, 2001 (best paper award).
  • Abbas, Ali Mohamed, Szirmay-Kalos László, Horváth Tamás, Fóris Tibor: Quadratic Shading and its Hardware Implementation, Machine Graphics and Vision, Vol. 9, No. 4, pp. 825-804, 2001.
  • Szirmay-Kalos László: Unifying Continuous Random-Walk and Finite-Element Based Iteration Type Global Illumination Algorithms, Dagstuhl seminar on Computer Graphics, 2000
  • Szirmay-Kalos László, Mateu Sbert, Roel Martinez, Robert F. Tobler: Incoming first-shot for non-diffuse global illumination, Spring Conference of Computer Graphics, Budmerice, 2000
  • György Antal, Szirmay-Kalos László: Finding Good Termination Probabilites for Random-Walks, Spring Conference of Computer Graphics, Budmerice, 2000
  • Szirmay-Kalos László Mateu Sbert, Roel Martinez, Robert F. Tobler: Incoming first-shot for non-diffuse global illumination, Vienna University of Technology, Technical Report, TR-186-2-00-04, Vienna, 2000
  • Abbas Ali Mohamed, Szirmay-Kalos László, Horváth Tamás: Hardware Implementation of Phong Shading using Spherical Interpolation, Periodica Polytechnica, Vol. 44, Nos 3-4, 2000.
  • Szirmay-Kalos László: Photorealistic Image Synthesis Using Ray-bundles. DSc. dissertation. Hungarian Academy of Sciences, 2000.
  • Szirmay-Kalos László: Stochastic Iteration for Non-diffuse Global Illumination, Eurographics '99, 1999
  • Szirmay-Kalos László, Werner Purgathofer: Global Ray-bundle Tracing with Infinite Number of Rays, Computers and Graphics, 1999
  • Szirmay-Kalos László, Csébfalvi Balázs, Werner Purgathofer: Importance Driven Quasi-Random Walk Solution of the Rendering Equation, Computers and Graphics, 1999
  • Szirmay-Kalos László: Monte-Carlo Global Illumination Methods - State of the Art and New Developments, SCCG'99, Invited talk 1999
  • Szirmay-Kalos László, Dorbach Péter, Werner Purgathofer: On the start-up Bias Problem of Metropolis Sampling, Winter School of Computer Graphics Conf., 1999
  • Szirmay-Kalos László, Dorbach Péter, Werner Purgathofer: Analysis of the quasi-Monte Carlo Integration of the Rendering equation, Winter School of Computer Graphics Conf., 1999
  • Neumann László, Neumann Attila, Szirmay-Kalos László: Compact Metallic Reflectance Models , Eurographics '99, 1999
  • Neumann László, Neumann Attila, Szirmay-Kalos László: Reflectance Models with Fast Importance Sampling , Computer Graphics Forum, 1999
  • Neumann László, Neumann Attila, Szirmay-Kalos László: Reflectance Models by Pumping up the Albedo Function , Machine Graphics and Vision, 1999
  • Szirmay-Kalos László: Monte Carlo Methods in Global Illumination, Vienna University of Technology, 1999.
  • Szirmay-Kalos László, Werner Purgathofer: Global Ray-bundle Tracing with Hardware Acceleration, Rendering Workshop '98, Vienna, 1998
  • Szirmay-Kalos László: Stochastic Methods in Global Illumination --- State of the Art Report , Vienna University of Technology, Technical Report, TR-186-2-98-23, Vienna, 1998
  • Szirmay-Kalos László: Stochastic Iteration for Non-diffuse Global Illumination, Vienna University of Technology, Technical Report, TR-186-2-98-21, Vienna, 1998
  • Szirmay-Kalos László: Global Ray-bundle Tracing, Vienna University of Technology, Technical Report, TR-186-2-98-18, Vienna, 1998
  • Szirmay-Kalos László Werner Purgathofer: Analysis of the Quasi-Monte Carlo Integration of the Rendering Equation, Vienna University of Technology, Technical Report, TR-186-2-98-22, Vienna, 1998
  • Szirmay-Kalos László, Fóris Tibor, Werner Purgathofer: Non-diffuse, Random-walk Radiosity Algorithm with Linear Basis Functions, Journal of Machine Graphics and Vision, 1998
  • Szirmay-Kalos László, Márton Gábor: Worst-case versus Average Case Complexity of Ray-Shooting, Computing, Vol 61, No. 2, pp 103-133, 1998
  • Neumann László, Neumann Attila, Szirmay-Kalos László:
    New Simple Reflectance Models for Metals and other Specular Materials , Vienna University of Technology, Technical Report, TR-186-2-98-17, Vienna, 1998
  • Neumann László, Neumann Attila, Szirmay-Kalos László:
    Analysis and Pumping up the Albedo Function
    , Vienna University of Technology, Technical Report, TR-186-2-98-20, Vienna, 1998
  • Szirmay-Kalos László, Fóris Tibor, Werner Purgathofer: Quasi-Monte Carlo Global Light Tracing with Infinite Number of Rays, Winter School of Computer Graphics Conf., 1998
  • Szirmay-Kalos László, Csébfalvi Balázs, Werner Purgathofer: Importance Driven Quasi-Random Walk Solution of the Rendering Equation, Winter School of Computer Graphics Conf., 1998
  • Dornbach Péter: Implementation of bidirectional ray tracing algorithm, Proceedings of CESCG '98
  • Rázsó István: Particle Tracing Methods in Photorealistic Image Synthesis, Proceedings of CESCG '98
  • Szirmay-Kalos László, Márton Gábor: On the Limitations of Worst-case Optimal Ray-Shooting Algorithms , Winter School of Computer Graphics Conf., 1997
  • Szirmay-Kalos László, Fóris Tibor, Neumann László, Csébfalvi Balázs: An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method, Computer Graphics Forum Vol.16, No.3 (EG'97), 1997
  • Szirmay-Kalos László, Fóris Tibor: Radiosity Algorithms Running in Sub-quadratic Time, Winter School of Computer Graphics Conf., 1997
  • Szirmay-Kalos László: Application of Variational Calculus in Radiosity Method (Periodica Polytechnica, Vol. 2 1996)
  • Szirmay-Kalos László, Márton Gábor: On the Complexity of Ray-Shooting, Dagstuhl Seminar on Rendering, 1996
  • Fóris Tibor, Márton Gábor, Szirmay-Kalos László: Ray shooting in logarithmic time, Winter School of Computer Graphics Conf., 1996
  • Márton Gábor: Acceleration of Ray Tracing via Voronoi-diagrams in "Graphics Gems V", Academic Press, 1995
  • Márton Gábor: Sugárkövetô algoritmusok átlagos bonyolultságának vizsgálata, kandidátusi értekezés tézisei
  • Márton Gábor, Szirmay-Kalos László: On Average-case Complexity of Ray-tracing Algorithms Winter School of Computer Graphics Conf., 1995
  • Szirmay-Kalos László, Márton Gábor: On Convergence and Complexity of Radiosity Algorithms Winter School of Computer Graphics Conf., 1995
  • Szirmay-Kalos László, Márton Gábor: On the Hardware Implementation of Scan-conversion Algorithms 8th Symp. on Microcomputer Appl., Budapest, 1994
  • Szirmay-Kalos László: Global Element Method for Radiosity Calculation COMPUGRAPHICS 93, Alvor, Portugal, 1993, pp 171-177
  • Márton, Gábor, Horváth, Tamás, Risztics Péter, Szirmay-Kalos László: Ray coherence between a sphere and a convex polihedron Computer Graphics Forum, 1992 June, pp 163-173
  • Márton Gábor, Horváth Tamás, Risztics Péter, Szirmay-Kalos László: Quick Ray tracing exploiting ray coherence theorems 7th Symp. on Microcomputer Appl., Budapest, 1992
  •