Theory of Three Dimensional Computer Graphics

          Editor: Szirmay-Kalos, László

          Authors:

          • Szirmay-Kalos, László
          • Márton, Gábor
          • Dobos, Balázs
          • Horváth, Tamás
          • Risztics, Péter,
          • Kovács, Endre

          Contents:

          1. Introduction - (gzipped PS)- (PDF)
          2. Algorithmics for graphics - (gzipped PS) - (PDF)
          3. Physical Model of 3D image synthesis - (gzipped PS) - (PDF)
          4. Model decomposition - (gzipped PS) - (PDF)
          5. Transformations, clipping and projection - (gzipped PS) - (PDF)
          6. Visibility calculations - (gzipped PS) - (PDF)
          7. Incremental shading techniques - (gzipped PS) - (PDF)
          8. Z-buffer, Goraud shading workstations - (gzipped PS) - (PDF)
          9. Recursive ray tracing - (gzipped PS) - (PDF)
          10. Radiosity method - (gzipped PS) - (PDF)
          11. Sampling and quantization artifacts - (gzipped PS) - (PDF)
          12. Texture mapping - (gzipped PS) - (PDF)
          13. Animation - (gzipped PS) - (PDF)
          14. Bibliography - (gzipped PS) - (PDF)
          15. Index - (gzipped PS) - (PDF)

           
           

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