Theory of Three Dimensional Computer Graphics
Editor: Szirmay-Kalos, László
Authors:
Szirmay-Kalos, László
Márton, Gábor
Dobos, Balázs
Horváth, Tamás
Risztics, Péter,
Kovács, Endre
Contents:
Introduction
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Algorithmics for graphics
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Physical Model of 3D image synthesis
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Model decomposition
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Transformations, clipping and projection
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Visibility calculations
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Incremental shading techniques
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Z-buffer, Goraud shading workstations
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Recursive ray tracing
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Radiosity method
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Sampling and quantization artifacts
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Texture mapping
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Animation
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Bibliography
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Index
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