Computer Graphics (BME)


The objective of this course to introduce the elements of visual informatics, including geometric modeling, transformations, 2D rendering, OpenGL 3/GLSL, Physics of 3D rendering, Ray-tracing, Incremental 3D rendering, GPGPU, Animation, and Game Programming.
The official information regarding this course is on Moodle:
Course: Computer Graphics - BMEVIIIAB07 2020/21/2
However, there are some material also here and you can find additional stuff as well. Happy hunting.
Program framework for homeworks and demo programs:

Final tests from previous years:

The red book: OpenGL Programming Guide
David Wolff: OpenGL 4.0 Shader Language Cookbook