Ray tracing
Local illumination + rough surfaces + abstract light sources. Visibility calculation with ray tracing. Sphere and implicit surface intersection with a ray. Calculation of normal vectors on implicit surfaces. Ray-triangle intersection. Camera model for ray tracing. The trace function. Inclusion of smooth surfaces, recursive ray tracing.
Ray-tracing lecture video
Ray-tracing programming video
Képek:
![](http://cg.iit.bme.hu/portal/sites/default/files/education/computer%20graphics%20%28bme%29/ray%20tracing/ralovich2.png?1458840011)