Physics fundamentals of 3D rendering
Objective or 3D rendering. Power and radiance. Light-matter interaction, the BRDF. Smooth materials and the Fresnel equations. Computation of the reflection and refraction directions. Rough materials. Diffuse and glossy reflection, the Phong-Blinn BRDF. Light source models. Rendering settings. Color theory, color matching functions, spectral versus RGB rendering.
Physics fundamentals of 3D rendering lecture video
Képek:
![](http://cg.iit.bme.hu/portal/sites/default/files/education/computer%20graphics%20%28bme%29/physics%20fundamentals%20of%203d%20rendering/sor11.jpg?1458131014)