Physics fundamentals of 3D rendering

Objective or 3D rendering. Power and radiance. Light-matter interaction, the BRDF. Smooth materials and the Fresnel equations. Computation of the reflection and refraction directions. Rough materials. Diffuse and glossy reflection, the Phong-Blinn BRDF. Light source models. Rendering settings. Color theory, color matching functions, spectral versus RGB rendering.
 
Physics fundamentals of 3D rendering lecture video

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