ParCompMark::OpenGLRenderingEngine::ObjectData Struct Reference

#include <PCMOpenGLRenderingEngine.h>

List of all members.


Detailed Description

Camera type.

Definition at line 209 of file PCMOpenGLRenderingEngine.h.


Public Member Functions

 ObjectData ()
 Set default values.

Public Attributes

int vertexCount
 Number of vertices.
int vertexSize
 Specifies the number of coordinates per vertex; must be 2 or 3.
int texSize
 Specifies the number of texture coordinates per vertex; must be 0, 2, or 3.
float * vertexCoordinates
 Array of vertex coordinates.
float * texCoordinates
 Array of vertex texture coordinates.
float * normals
 Array of normals.

Constructor & Destructor Documentation

ParCompMark::OpenGLRenderingEngine::ObjectData::ObjectData (  )  [inline]

Set default values.

Definition at line 224 of file PCMOpenGLRenderingEngine.h.

References texCoordinates, texSize, vertexCoordinates, and vertexSize.


Member Data Documentation

Specifies the number of texture coordinates per vertex; must be 0, 2, or 3.

Definition at line 217 of file PCMOpenGLRenderingEngine.h.

Referenced by ParCompMark::OpenGLRenderingEngine::generateRandomTriangles(), and ObjectData().

Specifies the number of coordinates per vertex; must be 2 or 3.

Definition at line 215 of file PCMOpenGLRenderingEngine.h.

Referenced by ParCompMark::OpenGLRenderingEngine::generateRandomTriangles(), and ObjectData().


The documentation for this struct was generated from the following file: