ParCompMark::OpenGLRenderingEngine::ObjectData Struct Reference
#include <PCMOpenGLRenderingEngine.h>
Detailed Description
Camera type.
Definition at line 209 of file PCMOpenGLRenderingEngine.h.
Public Member Functions | |
ObjectData () | |
Set default values. | |
Public Attributes | |
int | vertexCount |
Number of vertices. | |
int | vertexSize |
Specifies the number of coordinates per vertex; must be 2 or 3. | |
int | texSize |
Specifies the number of texture coordinates per vertex; must be 0, 2, or 3. | |
float * | vertexCoordinates |
Array of vertex coordinates. | |
float * | texCoordinates |
Array of vertex texture coordinates. | |
float * | normals |
Array of normals. |
Constructor & Destructor Documentation
ParCompMark::OpenGLRenderingEngine::ObjectData::ObjectData | ( | ) | [inline] |
Set default values.
Definition at line 224 of file PCMOpenGLRenderingEngine.h.
References texCoordinates, texSize, vertexCoordinates, and vertexSize.
Member Data Documentation
Array of normals.
Definition at line 223 of file PCMOpenGLRenderingEngine.h.
Referenced by ParCompMark::OpenGLRenderingEngine::generateRandomTriangles().
Array of vertex texture coordinates.
Definition at line 221 of file PCMOpenGLRenderingEngine.h.
Referenced by ParCompMark::OpenGLRenderingEngine::generateRandomTriangles(), and ObjectData().
Specifies the number of texture coordinates per vertex; must be 0, 2, or 3.
Definition at line 217 of file PCMOpenGLRenderingEngine.h.
Referenced by ParCompMark::OpenGLRenderingEngine::generateRandomTriangles(), and ObjectData().
Array of vertex coordinates.
Definition at line 219 of file PCMOpenGLRenderingEngine.h.
Referenced by ParCompMark::OpenGLRenderingEngine::generateRandomTriangles(), and ObjectData().
Number of vertices.
Definition at line 213 of file PCMOpenGLRenderingEngine.h.
Referenced by ParCompMark::OpenGLRenderingEngine::generateRandomTriangles(), and ParCompMark::OpenGLRenderingEngine::renderObject().
Specifies the number of coordinates per vertex; must be 2 or 3.
Definition at line 215 of file PCMOpenGLRenderingEngine.h.
Referenced by ParCompMark::OpenGLRenderingEngine::generateRandomTriangles(), and ObjectData().
The documentation for this struct was generated from the following file: