PHOTOREALISTIC IMAGE SYNTHESIS USING RAY-BUNDLES

SZIRMAY-KALOS LÁSZLÓ
SZIRMAY@FSZ.BME.HU
Web: www.iit.bme.hu

TECHNICAL UNIVERSITY OF BUDAPEST,
DEPARTMENT OF CONTROL ENGINEERING AND INFORMATION TECHNOLOGY

A dissertation submitted to the Hungarian Academy of Sciences
in fulfillment of the requirements for the degree of Doctor of Science












Abstract:
This thesis presents methods to efficiently solve the global illumination problem of non-diffuse scenes. Particularly, it proposes a non-diffuse global illumination algorithm that traces many global parallel lines - called ray-bundles - simultaneously, taking advantage of image coherence algorithms and the built-in rendering hardware. This algorithm is capable to render glossy scenes of tens of thousand of triangles in a few minutes on a PC.

Keywords:
Global illumination, Monte-Carlo quadrature, quasi-Monte Carlo integration, random walk, stochastic iteration, global radiosity, ray-bundle, glossy    reflection, finite-element methods, global visibility algorithms, first-shot methods.


  • Contents of the thesis
  • The dissertation in PDF (2.7 Mbyte)
  • Summary of new results in Hungarian in PDF
  • Image Gallery
  • Related publications
  • Citations to the related publications
  • Virtual Bibliography
  • Software: Ray-bundle renderer


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