TECHNICAL
UNIVERSITY
OF BUDAPEST,
DEPARTMENT
OF CONTROL ENGINEERING
AND INFORMATION TECHNOLOGY
A dissertation submitted to the
Hungarian Academy of Sciences
in fulfillment of the requirements
for the degree of Doctor of Science
Abstract:
This thesis presents methods to efficiently solve
the global illumination problem of non-diffuse scenes. Particularly, it
proposes a non-diffuse global illumination algorithm that traces many global
parallel lines - called ray-bundles - simultaneously, taking advantage
of image coherence algorithms and the built-in rendering hardware. This
algorithm is capable to render glossy scenes of tens of thousand of triangles
in a few minutes on a PC.
Keywords:
Global illumination, Monte-Carlo quadrature, quasi-Monte
Carlo integration, random walk, stochastic iteration, global radiosity,
ray-bundle, glossy reflection, finite-element methods,
global visibility algorithms, first-shot methods.
Contents of the thesis The dissertation in PDF (2.7 Mbyte) Summary of new results in Hungarian in PDF Image Gallery Related publications Citations to the related publications Virtual Bibliography Software: Ray-bundle renderer
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