, including all inherited members.
_refreshCamera() | ParCompMark::OpenGLRenderingEngine | [protected, virtual] |
_registerObject(ObjectData objectData) | ParCompMark::OpenGLRenderingEngine | [protected, virtual] |
_registerRenderer(Renderer *renderer) | ParCompMark::OpenGLRenderingEngine | [protected, virtual] |
_renderObject(const u32 handle, const bool useVertexArrays, const u32 vertexCount) | ParCompMark::OpenGLRenderingEngine | [protected, virtual] |
_reportTriangles(const u32 &triangleCount) | ParCompMark::OpenGLRenderingEngine | [protected, virtual] |
_setGLUDrawStyle(const void *quadratic) | ParCompMark::OpenGLRenderingEngine | [protected, virtual] |
addLightSource() | ParCompMark::OpenGLRenderingEngine | [virtual] |
Camera typedef | ParCompMark::OpenGLRenderingEngine | [protected] |
create(const char *stringPtr) | ParCompMark::OpenGLRenderingEngine | [static] |
createCustomRenderer(const char *rendererName) | ParCompMark::OpenGLRenderingEngine | [virtual] |
createDisplayList() | ParCompMark::OpenGLRenderingEngine | [virtual] |
DisplayList typedef | ParCompMark::OpenGLRenderingEngine | [protected] |
doAutoRendering() | ParCompMark::OpenGLRenderingEngine | [virtual] |
drawCube(const double size) | ParCompMark::OpenGLRenderingEngine | [virtual] |
drawCylinder(const double baseRadius, const double topRadius, const double height, const int slices, const int stacks) | ParCompMark::OpenGLRenderingEngine | [virtual] |
drawDisk(const double innerRadius, const double outerRadius, const int slices, const int loops) | ParCompMark::OpenGLRenderingEngine | [virtual] |
drawDodecahedron(const double size) | ParCompMark::OpenGLRenderingEngine | [virtual] |
drawIcosahedron(const double size) | ParCompMark::OpenGLRenderingEngine | [virtual] |
drawOctahedron(const double size) | ParCompMark::OpenGLRenderingEngine | [virtual] |
drawSphere(const double radius, const int slices, const int stacks) | ParCompMark::OpenGLRenderingEngine | [virtual] |
DrawStyle enum name | ParCompMark::OpenGLRenderingEngine | |
drawTeapot(const double size) | ParCompMark::OpenGLRenderingEngine | [virtual] |
drawTetrahedron(const double size) | ParCompMark::OpenGLRenderingEngine | [virtual] |
drawTorus(const double innerRadius, const double outerRadius, const int nsides, const int rings) | ParCompMark::OpenGLRenderingEngine | [virtual] |
drawTriangle() | ParCompMark::OpenGLRenderingEngine | [virtual] |
executeDisplayList(const u32 displayList) | ParCompMark::OpenGLRenderingEngine | [virtual] |
FILL enum value | ParCompMark::OpenGLRenderingEngine | |
finishDisplayList() | ParCompMark::OpenGLRenderingEngine | [virtual] |
generateRandomTriangles(const int dimension, const int count) | ParCompMark::OpenGLRenderingEngine | [virtual] |
getCamera() const | ParCompMark::OpenGLRenderingEngine | [inline] |
getDrawStyle() const | ParCompMark::OpenGLRenderingEngine | [inline] |
getParent() const | ParCompMark::OpenGLRenderingEngine | [inline] |
getSortOrderFromRenderers() | ParCompMark::OpenGLRenderingEngine | [virtual] |
mAutoRenderingQueue | ParCompMark::OpenGLRenderingEngine | [protected] |
mCamera | ParCompMark::OpenGLRenderingEngine | [protected] |
mCurrentDisplayList | ParCompMark::OpenGLRenderingEngine | [protected] |
mDisplayLists | ParCompMark::OpenGLRenderingEngine | [protected] |
mDrawStyle | ParCompMark::OpenGLRenderingEngine | [protected] |
mLightCount | ParCompMark::OpenGLRenderingEngine | [protected] |
mObjectData | ParCompMark::OpenGLRenderingEngine | [protected] |
mParent | ParCompMark::OpenGLRenderingEngine | [protected] |
mRenderers | ParCompMark::OpenGLRenderingEngine | [protected] |
NONE enum value | ParCompMark::OpenGLRenderingEngine | |
ObjectData typedef | ParCompMark::OpenGLRenderingEngine | [protected] |
OpenGLRenderingEngine() | ParCompMark::OpenGLRenderingEngine | |
OpenGLRenderingEngine(Process *parent) | ParCompMark::OpenGLRenderingEngine | |
ortho2D(const double left, const double right, const double bottom, const double top) | ParCompMark::OpenGLRenderingEngine | [virtual] |
perspective(const double fovy, const double zNear, const double zFar) | ParCompMark::OpenGLRenderingEngine | [virtual] |
POINT enum value | ParCompMark::OpenGLRenderingEngine | |
Pointer typedef | ParCompMark::OpenGLRenderingEngine | |
popModelView() | ParCompMark::OpenGLRenderingEngine | [virtual] |
pushModelView() | ParCompMark::OpenGLRenderingEngine | [virtual] |
removeLightSources() | ParCompMark::OpenGLRenderingEngine | [virtual] |
renderObject(const u32 handle, const bool useVertexArrays) | ParCompMark::OpenGLRenderingEngine | [virtual] |
renderObjectTriangles(const u32 handle, const bool useVertexArrays, const u32 triangleCount) | ParCompMark::OpenGLRenderingEngine | [virtual] |
resizeRenderers(const u32 width, const u32 height) | ParCompMark::OpenGLRenderingEngine | [virtual] |
rotate(const double angle, const double x, const double y, const double z) | ParCompMark::OpenGLRenderingEngine | [virtual] |
scale(const double x, const double y, const double z) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setAmbientLight(const double red, const double green, const double blue, const double alpha) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setAmbientMaterial(const double red, const double green, const double blue, const double alpha) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setAutoRenderOrder(const Renderer *renderer, const s32 &order) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setBackCulling(const bool isBackCulling) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setBlending(const bool isOn) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setCameraPosition(const double eyeX, const double eyeY, const double eyeZ) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setCameraTarget(const double centerX, const double centerY, const double centerZ) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setCameraUpVector(const double upX, const double upY, const double upZ) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setColor(const double red, const double green, const double blue, const double alpha) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setDiffuseMaterial(const double red, const double green, const double blue, const double alpha) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setDrawStyle(const unsigned drawStyle) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setLightSourceDiffuse(const int light, const double red, const double green, const double blue, const double alpha) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setLightSourcePosition(const int light, const double x, const double y, const double z) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setLightSourceSpecular(const int light, const double red, const double green, const double blue, const double alpha) | ParCompMark::OpenGLRenderingEngine | [virtual] |
setSpecularMaterial(const double red, const double green, const double blue, const double alpha, const int shininess) | ParCompMark::OpenGLRenderingEngine | [virtual] |
squirrelGlue() | ParCompMark::OpenGLRenderingEngine | [inline, static] |
translate(const double x, const double y, const double z) | ParCompMark::OpenGLRenderingEngine | [virtual] |
viewport(const double left, const double top, const double width, const double height) | ParCompMark::OpenGLRenderingEngine | [virtual] |
WIRE enum value | ParCompMark::OpenGLRenderingEngine | |
~OpenGLRenderingEngine() | ParCompMark::OpenGLRenderingEngine | [virtual] |