ParCompMark::OpenGLRenderingEngine Member List

This is the complete list of members for ParCompMark::OpenGLRenderingEngine, including all inherited members.

_refreshCamera()ParCompMark::OpenGLRenderingEngine [protected, virtual]
_registerObject(ObjectData objectData)ParCompMark::OpenGLRenderingEngine [protected, virtual]
_registerRenderer(Renderer *renderer)ParCompMark::OpenGLRenderingEngine [protected, virtual]
_renderObject(const u32 handle, const bool useVertexArrays, const u32 vertexCount)ParCompMark::OpenGLRenderingEngine [protected, virtual]
_reportTriangles(const u32 &triangleCount)ParCompMark::OpenGLRenderingEngine [protected, virtual]
_setGLUDrawStyle(const void *quadratic)ParCompMark::OpenGLRenderingEngine [protected, virtual]
addLightSource()ParCompMark::OpenGLRenderingEngine [virtual]
Camera typedefParCompMark::OpenGLRenderingEngine [protected]
create(const char *stringPtr)ParCompMark::OpenGLRenderingEngine [static]
createCustomRenderer(const char *rendererName)ParCompMark::OpenGLRenderingEngine [virtual]
createDisplayList()ParCompMark::OpenGLRenderingEngine [virtual]
DisplayList typedefParCompMark::OpenGLRenderingEngine [protected]
doAutoRendering()ParCompMark::OpenGLRenderingEngine [virtual]
drawCube(const double size)ParCompMark::OpenGLRenderingEngine [virtual]
drawCylinder(const double baseRadius, const double topRadius, const double height, const int slices, const int stacks)ParCompMark::OpenGLRenderingEngine [virtual]
drawDisk(const double innerRadius, const double outerRadius, const int slices, const int loops)ParCompMark::OpenGLRenderingEngine [virtual]
drawDodecahedron(const double size)ParCompMark::OpenGLRenderingEngine [virtual]
drawIcosahedron(const double size)ParCompMark::OpenGLRenderingEngine [virtual]
drawOctahedron(const double size)ParCompMark::OpenGLRenderingEngine [virtual]
drawSphere(const double radius, const int slices, const int stacks)ParCompMark::OpenGLRenderingEngine [virtual]
DrawStyle enum nameParCompMark::OpenGLRenderingEngine
drawTeapot(const double size)ParCompMark::OpenGLRenderingEngine [virtual]
drawTetrahedron(const double size)ParCompMark::OpenGLRenderingEngine [virtual]
drawTorus(const double innerRadius, const double outerRadius, const int nsides, const int rings)ParCompMark::OpenGLRenderingEngine [virtual]
drawTriangle()ParCompMark::OpenGLRenderingEngine [virtual]
executeDisplayList(const u32 displayList)ParCompMark::OpenGLRenderingEngine [virtual]
FILL enum valueParCompMark::OpenGLRenderingEngine
finishDisplayList()ParCompMark::OpenGLRenderingEngine [virtual]
generateRandomTriangles(const int dimension, const int count)ParCompMark::OpenGLRenderingEngine [virtual]
getCamera() const ParCompMark::OpenGLRenderingEngine [inline]
getDrawStyle() const ParCompMark::OpenGLRenderingEngine [inline]
getParent() const ParCompMark::OpenGLRenderingEngine [inline]
getSortOrderFromRenderers()ParCompMark::OpenGLRenderingEngine [virtual]
mAutoRenderingQueueParCompMark::OpenGLRenderingEngine [protected]
mCameraParCompMark::OpenGLRenderingEngine [protected]
mCurrentDisplayListParCompMark::OpenGLRenderingEngine [protected]
mDisplayListsParCompMark::OpenGLRenderingEngine [protected]
mDrawStyleParCompMark::OpenGLRenderingEngine [protected]
mLightCountParCompMark::OpenGLRenderingEngine [protected]
mObjectDataParCompMark::OpenGLRenderingEngine [protected]
mParentParCompMark::OpenGLRenderingEngine [protected]
mRenderersParCompMark::OpenGLRenderingEngine [protected]
NONE enum valueParCompMark::OpenGLRenderingEngine
ObjectData typedefParCompMark::OpenGLRenderingEngine [protected]
OpenGLRenderingEngine()ParCompMark::OpenGLRenderingEngine
OpenGLRenderingEngine(Process *parent)ParCompMark::OpenGLRenderingEngine
ortho2D(const double left, const double right, const double bottom, const double top)ParCompMark::OpenGLRenderingEngine [virtual]
perspective(const double fovy, const double zNear, const double zFar)ParCompMark::OpenGLRenderingEngine [virtual]
POINT enum valueParCompMark::OpenGLRenderingEngine
Pointer typedefParCompMark::OpenGLRenderingEngine
popModelView()ParCompMark::OpenGLRenderingEngine [virtual]
pushModelView()ParCompMark::OpenGLRenderingEngine [virtual]
removeLightSources()ParCompMark::OpenGLRenderingEngine [virtual]
renderObject(const u32 handle, const bool useVertexArrays)ParCompMark::OpenGLRenderingEngine [virtual]
renderObjectTriangles(const u32 handle, const bool useVertexArrays, const u32 triangleCount)ParCompMark::OpenGLRenderingEngine [virtual]
resizeRenderers(const u32 width, const u32 height)ParCompMark::OpenGLRenderingEngine [virtual]
rotate(const double angle, const double x, const double y, const double z)ParCompMark::OpenGLRenderingEngine [virtual]
scale(const double x, const double y, const double z)ParCompMark::OpenGLRenderingEngine [virtual]
setAmbientLight(const double red, const double green, const double blue, const double alpha)ParCompMark::OpenGLRenderingEngine [virtual]
setAmbientMaterial(const double red, const double green, const double blue, const double alpha)ParCompMark::OpenGLRenderingEngine [virtual]
setAutoRenderOrder(const Renderer *renderer, const s32 &order)ParCompMark::OpenGLRenderingEngine [virtual]
setBackCulling(const bool isBackCulling)ParCompMark::OpenGLRenderingEngine [virtual]
setBlending(const bool isOn)ParCompMark::OpenGLRenderingEngine [virtual]
setCameraPosition(const double eyeX, const double eyeY, const double eyeZ)ParCompMark::OpenGLRenderingEngine [virtual]
setCameraTarget(const double centerX, const double centerY, const double centerZ)ParCompMark::OpenGLRenderingEngine [virtual]
setCameraUpVector(const double upX, const double upY, const double upZ)ParCompMark::OpenGLRenderingEngine [virtual]
setColor(const double red, const double green, const double blue, const double alpha)ParCompMark::OpenGLRenderingEngine [virtual]
setDiffuseMaterial(const double red, const double green, const double blue, const double alpha)ParCompMark::OpenGLRenderingEngine [virtual]
setDrawStyle(const unsigned drawStyle)ParCompMark::OpenGLRenderingEngine [virtual]
setLightSourceDiffuse(const int light, const double red, const double green, const double blue, const double alpha)ParCompMark::OpenGLRenderingEngine [virtual]
setLightSourcePosition(const int light, const double x, const double y, const double z)ParCompMark::OpenGLRenderingEngine [virtual]
setLightSourceSpecular(const int light, const double red, const double green, const double blue, const double alpha)ParCompMark::OpenGLRenderingEngine [virtual]
setSpecularMaterial(const double red, const double green, const double blue, const double alpha, const int shininess)ParCompMark::OpenGLRenderingEngine [virtual]
squirrelGlue()ParCompMark::OpenGLRenderingEngine [inline, static]
translate(const double x, const double y, const double z)ParCompMark::OpenGLRenderingEngine [virtual]
viewport(const double left, const double top, const double width, const double height)ParCompMark::OpenGLRenderingEngine [virtual]
WIRE enum valueParCompMark::OpenGLRenderingEngine
~OpenGLRenderingEngine()ParCompMark::OpenGLRenderingEngine [virtual]