Smoothed Particle Hydrodynamics (SPH) Distributed Fluid Simulator
for Hewlett-Packard Scalabe Visualization Array
(February, 2008)
This is a particle-based distributed fluid simulator application designed for Hewlett-Packard Scalabe Visualization Array. This application uses
volume domain distribution among the nodes.
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Introduction
Simulating natural phenomena like smoke, sand or fluid by physics-based algorithms
is a rapidly developing area of visualization. Animating fluid is time-consuming and
interactive visualization on a single workstation is limited to a less detailed quality. Our
goal is to develop an interactive GPU-accelerated particle-based fluid simulation
system which runs parallel on Hewlett-Packard Scalable Visualization Array.
The
particle-based approach reduces the complexity of the simulation because mass conservation
equations can be disregarded.
For faster single node simulation the traditional SPH implementations should be
redesigned for efficient use of today’s graphics processor architectures. Interactive
visualization of accurate simulation needs a huge number of fluid particles. This complexity
is handled using highly parallelized methods.
Documentation
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